by Dogmeat » March 26th, 2012, 6:03 pm
Sry for not being too clear, english is not my first language and i tried to do my best in expressing the look of the game i don't want to see. Didn't expect my words to be dissected like that, lol. I understand that people have different tastes and i'm not trying to convince you that my preferred visual style is better than yours. It's just i was intrigued why some of you consider that the market is full of dark and brown games, when it's not.
I used some terms in my previous post, let me elaborate:
-by cartoony looking i meant when the game's textures look like they were hand drawn with a brush, using a single color or two and don't have any sharp details, if any; they're not realistic looking. I'm referring to the individual textures, no matter how small. Games like Dota 2, Diablo 3, Kingdoms of Amalur, Bloodline Champions, Deathspank, Torchlight 1&2, Orcs Must Die, etc, could be some examples. WoW and W3 started it all.
-by cell shaded look-alike games i was thinking of games like Borderlands, Leagues of Legends and Dungeon Defenders as prime examples. Not sure if that's the tech used for them, but they definitely have a common visual style that reminds me of cell shading.
-by vivid colored games i was referring to all the above but also to games with more detailed, somewhat realistic textures, like Enslaved, Titan Quest, Heroes of Newerth, Heroes 6, Defenders of Ardania, etc.
-by dark i meant the tone, not the light level in the game.
I don't hate the above styles (and it's irrelevant to the discussion, anyway), but i don't think they are suited to a post nuclear apocalyptic game. If you want to maintain the color palette of Wasteland 1, simply because of a nostalgia sentiment, then you should also preserve the pixelated look and many other things, not just the colorful look.
Personally i love the graphic style of games like Path of Exile (yes, i know it has some more colorful areas, but they are subdued, not overly bright and in tone with the atmosphere of the game), Grim Dawn or Lara Croft and the Guardian of Light. I don't think those games suffer from one earthy dominant color, but they look detailed and realistic, without being overly vivid and bright.
ps: if it was me, i would make the game look just like Fallout 1 and 2, color palette wise. That's my personal preference because i absolutely loved those games and that's the way i imagine a post nuclear world would look like. At least in the first decades; after that, it really doesn't matter what destroyed humanity, because the visual cues are buried by nature.
pss: i would also take some visual inspiration from movies like The Road and The Book of Eli.