Hiver wrote:Aaaand Planescape didnt flop. it returned the investment and ended up making a bit of profit too.
And it was another rushed, cut, undeveloped game thanks to Interplay other problems and whatnot.
"A return on investment plus a bit of profit" may not be a colossal flop, but it's not exactly, y'know, Wii Fit either. That's a lukewarm response at best.
And, to be clear, I'm not denigrating the game. I think Planescape is extraordinary. I'm just saying that it didn't exactly set the world on fire upon release. Nor did Deus Ex, if I recall correctly. They're both massively important to the medium, and everyone loves them now, but they were slow burns in terms of appeal, because they A) weren't things you could pitch in a sentence, and B) had the misfortune of being released prior to digital distribution and crowdfunding and all the rest of it. They had to fight for shelf space with seventeen fucking Army Men games and Gunman Chronicles - and that was just within the PC section.
That's what people don't realize when they curse the state of the industry today: things are, in general, better than they've ever been for developers and consumers. I'm not suggesting they're perfect by any means; ballooning budgets, online passes, DRM, and all the other crap the AAA area of the industry is infected with puts the lie to the idea that things are hunky-dory for everyone. But I remember the "good old days", and they were so much worse for everyone. No, Brian Fargo couldn't get a publisher to bite on Wasteland 2, but if things were still like they were in the days we all remember so fondly, that would have been it. No Wasteland 2, period. And if you bought a game like, say, Trespasser, and it was busted? You were pretty much SOL. Oh, sure, you could maybe download an eventual patch for stuff like Deus Ex, but dial-up made that excruciating. And that's if you got a PC game; there was no patch to make my goddamn awful SNES copy of Rise Of The Robots less goddamn awful.
A lot of great games came out in the Eighties and Nineties, and those games did a lot of interesting stuff and tended to be more mature than the AAA offerings today, but as a gamer, I would never, ever, ever want to go back to those days. There's so many more opportunities than ever before for creative people to make their mark, and there's not just one inflexible standard of success.
All of which is more of a general observation than anything pertaining to this thread, so I'll shut up now.