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Danvil wrote:This is not "multi"player and not "social". I would just like to experience the whole thing together with a friend. Both see the same things and have the same dialog. Everyone can do everything - no rules whatsoever. We chat for communication to decide what actions to take. No need for a lobby or whatsoever - just a good old fashioned connect-to-IP.
Danvil wrote:This is not "multi"player and not "social". I would just like to experience the whole thing together with a friend. Both see the same things and have the same dialog. Everyone can do everything - no rules whatsoever. We chat for communication to decide what actions to take. No need for a lobby or whatsoever - just a good old fashioned connect-to-IP.
Danvil wrote:This is not "multi"player and not "social". I would just like to experience the whole thing together with a friend. Both see the same things and have the same dialog. Everyone can do everything - no rules whatsoever. We chat for communication to decide what actions to take. No need for a lobby or whatsoever - just a good old fashioned connect-to-IP.
I don't want a game where my buddy triggered an event I didn't know and causes a repercussion for me, and at the same time I don't want to see every little event that my buddy sees to insure I didn't miss it.
Multi-player is a design issue and not a technical one in this case.
kibertoad wrote:TBH, I'd hate having (rather limited) resources spent on a feature like this. Maybe it could work as a later paid DLC. Otherwise I hope that every single penny is spent on beefing up the singleplayer portion - for which we wanted Wasteland 2 in the first place.
Danvil wrote:This is not "multi"player and not "social". I would just like to experience the whole thing together with a friend. Both see the same things and have the same dialog. Everyone can do everything - no rules whatsoever. We chat for communication to decide what actions to take. No need for a lobby or whatsoever - just a good old fashioned connect-to-IP.
Ekaros wrote:Only MP I support is Hot-Seat mode!
Ekaros wrote:Only MP I support is Hot-Seat mode!
David Ngo wrote: There are two kinds of people: sheep and sharks. Sharks are winners, and they don't look back because they have no necks. Necks are for sheep.
Cianalexander wrote:If this is a tactical game requiring parties to split at times, then a two player option seems completely logical. I'd love this. A lot of people I know would. They just aren't very vocal.
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