RandomForceOne wrote:Yes similar, but much worse than the original
No my friend, the coudl be even better then original, welcome in shaders era





And blood on fluids mhmm gore.
Look at this picture:

Can you say, whitch critter is 3D model?
Moderator: Rangers
RandomForceOne wrote:Yes similar, but much worse than the original






RandomForceOne wrote:Yes similar, but much worse than the original
mercy wrote:A. very skilled and economic application of particle blood. Wasteland characters are small so low to medium detail would probably suffice.
B. building a generic skeleton that becomes visible when flesh is torn
C. building fleshy parts onto the characters these can be blown away, complete with very simple low-poly animated organs, all of this falling/sliding off during 3D Heap of Gore Technology™.
But this will be probably only possible in 5 years.
Gizmo wrote:Though I still don't understand your response from before, when you said that Fallout was not 'real 2D'...
Grotesque wrote:make 3D models of characters with tier armors and weapons, apply effects, convert the 3D animation in successive sprites to render various actions, make a nice 2D background, fixed camera at 31 degrees
Grotesque wrote:The only question that remains is in what degree they will manage to attain the graphics FLAVOR of Fallout


krellen wrote:Possibly, if they're not on the kickstarter page. Have any quotes?Tuco wrote:krellen wrote:But to stay on topic: the game is going to be top-down. That isn't part of the debate. It's in the Kickstarter description; top-down is Word of God here.
You must have missed the last statements from the Mouth of God.
I'd be upset otherwise, though. I funded a top-down game.
Time = Money. Figure the minimum resolution anybody except the very tail end of the bell curve will be playing this on is 1024X786. Your median non-widescreen resolution will probably be 1280X1024 with your median widescreen being 1920X1080. 2d that looks good at those resolutions is EXPENSIVE as all hell, MUCH more expensive than comparative 3d.Gamelore wrote:3D is an agent of laziness, offering solutions that are too continuous, smooth, lifeless. In many MANY years of gaming, I've never played a 3D game with animations evoking anywhere near the depth of emotion evoked from animated sprites.
Yeah.Tagaziel wrote:We use slightly different dictionaries, I believe:
Real 2D means to me that the game uses assets created in two dimensions by hand. That's what I was referring to when I said that the manner of their creation matters.
It's true. Even the clay heads, ultimately.Many people praise Fallout's 2D artwork, forgetting entirely that it was all made from pre-rendered 3D models and if the developers could've used a 3D engine safely, they would've.

The technology to make isometric and 3D (looking) games was there.ravenshrike wrote:Do you really doubt that if the tech had been there Wasteland wouldn't have been isometric or fixed 3D? The late '80s top down was always a silly constraint from tech limitations.

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