CanadianWolvie wrote:Er... I wasn't arguing "Why not" to do it. I am not sure why you are being defensive when quoting me,
I should have written, "Sure, why not?" as in, I agree.
Moderator: Rangers
CanadianWolvie wrote:Er... I wasn't arguing "Why not" to do it. I am not sure why you are being defensive when quoting me,
Kide wrote:"medic, and another being the strong guy who carries stuff"
Kide wrote:I just said genarilazion, what came to my mind first etc. ^^ I think you got the idea though?
krellen wrote:Kide wrote:"medic, and another being the strong guy who carries stuff"
Pff. My Medic always was the Strong Guy Who Carries Stuff.
Woolfe wrote:The simplest idea is to actually not base extra "quests" on the characters at all.
Instead you base it on skills and stats.
Woolfe wrote:The simplest idea is to actually not base extra "quests" on the characters at all.
Instead you base it on skills and stats.
So if you have a certain combination of skills and stats, the quest becomes available. So lets say one of your players has a high str and a high skill level in pugilism.
You might be wandering through a town, when a shady character comes up and says that he thinks you could make it in the bare fist fighting league. Then if you so choose you get a side quest where your high pugilism player has several fights by himself with NPCs. The rest of your players become cheerleaders/team support.
Or perhaps you have a high beuracracy skill. You are talking to one of the local administrators, and you recognise that he has been doing the dodgy on the books.
Lots and lots of options, and NONE of them rely on a "pre created" story for a particular character
Users browsing this forum: No registered users and 1 guest