ThePlanner wrote:Brian Fargo's most recent Tweet said the following:
"Read the whole update. Social as in share information with fellow player IF you want to. Demon Souls best analogy."
Except in Demon's Souls, the multiplayer part was INTEGRAL TO THE GAME! If you played offline you didn't get the 'proper' game experience - it was meant to be played socially - viewing player's ghosts, seeing the messages etc. It's not what I want in an old-school RPG! The whole game was balanced around the multiplayer - you were warned of insta-death traps etc. You were at a disadvantage if you played offline.
If this is seriously how Brian Fargo wants Wasteland to emulate and take inspiration from... well, like some others, I'll be dropping down to the minimum tier at least, or possibly dropping out altogether. It's not what I want in an old school RPG.
