Moderator: Rangers
God is Dog backwards wrote:My response, which I've posted elsewhere:
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"Really not into the multiplayer thing. At $2m I want the single player to be enhanced. i really don't care about multiplayer and don't feel dev time and resources should be spent on it.
Others might disagree but this is the first major thing I'm not into with Wasteland 2. If this is an old school single player RPG, a sequel to Wasteland and spiritual successor to FO1 and 2... why are funds being spent on multiplayer... this has me concerned, to be honest. Sending items to each other? That's so easy to break the balance, making the game harder for people who don't want to play online or with others. The balance will either favour people who play online, or offline -.Look at Dark Souls etc. I just don't want this sh*t in a single player RPG, particularly one I'm funding. Am considering dropping my pledge down to the minimum because of this. This has no place in a single player, old school RPG in the vein of FO and Wasteland, no place at all. If they HAVE to have multiplayer, don't force it into the single player experience. Make it a completely seperate mode.
Multiplayer forced into the singleplayer mode in the sequel to Wasteland. Sounds like the sort of thing a publisher would demand of a developer - exactly the sort of thing that I thought kickstarter was supposed to avoid. If Wasteland 2 goes multiplayer, gotta say, I'm probably dropping my pledge (and possibly dropping out altogether). It's not what I want in a single player RPG, and to be honest I'm really disappointed. Just who has been calling for multiplayer in their single player RPGs?"
Bottom line - if this feature goes ahead, I'm reconsidering my pledge and will certainly drop down a tier or two. I can get dumb multiplayer in the latest EA release. Has ANYONE been saying, 'what's missing from Fallout and Wasteland is some stupid social multiplayer'?
kopi wrote:Now I totally don't want this game to reach the 2 million threshold.
undecaf wrote:How was it done in Demons Souls? I haven't played it, so I do not know how it worked there.
mindx2 wrote:undecaf wrote:How was it done in Demons Souls? I haven't played it, so I do not know how it worked there.
Just considering this game is now being influenced by a console game makes me really nervous!! I have to admit I'm reconsidering my high level pledge now that this is being considered. It's not what i signed up for.
undecaf wrote:The "leaving notes" thing immediately reminded me of HoMM 6 which had the same kind of online feature in the single player campaign. Interactable spheres of sorts (don't remember what they were called) placed around the maps where people posted their thoughts. It looked like a bathroom wall with all the geekspeech obscenity and served no purpose at all.
How was it done in Demons Souls? I haven't played it, so I do not know how it worked there.
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