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Gennadios wrote:In my opinion, the things that Fallout did better than Wasteland was de-emphasize tech cults.
The Guardians of the Old Order were a massive farce that just never struck me as comprehending the technology they were hoarding. It was well and good that they'd venerate billboards and stop signs, but people capable of maintaining power armor should have had a slightly more balanced head on their shoulders. The order felt much "righter" when retooled into the Brotherhood of Steel.
Anyway, just my two cents. Discussion?
Signal wrote:Frankly, I always felt both the Guardians and the Brotherhood were just two different ways of shoe-horning the Warhammer 40k Space Marines into the game. I'd really, really, really prefer they don't do anything like that at all in Wasteland 2.
Science fiction technology is fine.
Backwards cultists with a medieval mentality are fine.
Both concepts cobbled together sucks.
Gennadios wrote:The Guardians of the Old Order were a massive farce that just never struck me as comprehending the technology they were hoarding. It was well and good that they'd venerate billboards and stop signs...
There was also that random nuclear power plant cult in Vegas which had much the same iffy feeling. On the one hand they understood the big names and possibly some theory, on the other they clearly knew so little as to deify nuclear energy, how the hell did they keep the thing from melting down?
...PPS. Yes, Fallout had the Master and his cult, but it was still more plausible.
OldGreenRanger wrote:(religion was much more part of the public discourse, as was nuclear war)
ravenshrike wrote:A cult of Saint John Moses Browning. Originating from Utah they're found spreading into the area that Wasteland plays out in. Nobody fucks with them because their caravans and settlements have Ma Deuces.
Bloodshard wrote:There have been many books and games the have tech cults like Megaton (FL3)
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