Moderator: Rangers
Vryheid wrote:Doesn't anyone buy a video game based off of impulse anymore? What is wrong with not worrying about each and every little detail in a game and just enjoying whatever surprises the developers have in store?
Personally, I'm willing to give suggestions, I'm not going to take it as an act of personal betrayal if Fargo and his team decide to do something off the wall instead.
The_A_Drain wrote:I gave money to this because I want to see power back where it should be, back in the hands of the developer.
Vryheid wrote:Doesn't anyone buy a video game based off of impulse anymore?
Vryheid wrote:Doesn't anyone buy a video game based off of impulse anymore?
Vryheid wrote:Doesn't anyone buy a video game based off of impulse anymore?
krellen wrote:Vryheid wrote:Doesn't anyone buy a video game based off of impulse anymore?
Games are expensive and my time is precious, and I'm very conscious of the dangers of buying a game I don't like, because I cannot return it and I would be indicating, via my sale, to publishers that this game I don't like is something I want more of.
So no, I don't impulse buy.
Maybe you're not American, because as best I can tell, that whole "cannot return a game" is a uniquely American problem.
kad136 wrote:The_A_Drain wrote:I gave money to this because I want to see power back where it should be, back in the hands of the developer.
I'd love to get there eventually, but I don't think we're there yet. I'm not sure this is the time/place for something completely off the wall (or even very different) since we've been promised something fairly specific. Most people aren't going to be happy if too much is new and/or changed. I think the best way forward would be for inXile to stick pretty closely to the old-school RPG "format" (mostly Wasteland and Fallout 1&2), and make a very good game. Then in the future consider kickstarting something like "we've proven we can make the old school RPGs you love, now give us more rope to make a truly innovative and nutty RPG, we think you'll love it." I think people will be much more receptive to that.
The_A_Drain wrote:No. It is exactly the time and place for it to work. If it doesn't work here, then that sets a terrible example going forward.
I truly take issue with the idea that changing anything in the core formula is "nutty" as well, it's a tiny additional feature that you don't even have to use...
This whole issue has just struck me the wrong way, people threatening, removing/reducing pledges despite claiming to have faith that the team knows what they are doing, some even lying about removing their pledges. It's childish, self-entitled, selfish and not at all part of the community spirit and celebratory nature of Kickstarter and this project. If those people did not have faith in the team to deliver, they should never have pledged in the first place.
psychoo wrote:Otherwise you could just go and play wasteland 1, no need for a 2.
krellen wrote:Going back and replaying Wasteland does not give us a new story set in the Wasteland world. It does not give us a new Wasteland setting to explore. It does not give us new characters to meet, fight, and befriend in the Wasteland.
You don't need new gameplay mechanics to do any of those things, and if you think there's something wrong with wanting those things without radical changes in gameplay, I have no kind words to say to you.
psychoo wrote:"People aren't pledging for new, innovative features."
no? i do. so you`re wrong. you`re assuming something and write it down as if it was a fact. wasteland1 was innovative? it was extremely innovative. it would be innovative again today, because cause and effect doesn`t really ripple through the games lately. so if they build up the whole good old working mechanism, why on earth they shouldn`t do something new as well if it adds to the game? i really can`t get it, why do you guys fighting soooo hard against anything innovative?
But well, I know why do you do it, because the words innovation, and modernization, meant nothing else in the new generation games than dumbing down systems, and make it more inviting for the bigger masses.
But these words doesn`t mean that. They have another meaning, their real meaning. Innovative in a way that adds something and doesn`t take away. Modern in a way that utilizes technology to make your old school gamer eyes wet to see how nicely done it is.
Wasteland 2 should have new, innovative features. Otherwise you could just go and play wasteland 1, no need for a 2.
TheEmissary wrote:Can any of you honestly say your tastes in games/music/films hasn't changed in 25 years?
rudel_dietrich wrote:Artistic license is still paramount. Here in the last few weeks we have seen one of the worst travesties I have ever witnessed in my 22 years of gaming.
For me it will forever be known as Mass Effect 3 syndrome. A section of the community has cried out and now the ending of the game is being changed.
Users browsing this forum: No registered users and 1 guest