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No DLC

What needs to be avoided in the sequel?

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Re: No DLC

Postby GL1zdA » March 21st, 2012, 12:30 pm

New "story packs" or "premium modules" released every few months would be highly appreciated. It would love to explore things, which were only briefly mentioned in the basic game.
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Re: No DLC

Postby Demonidze » March 21st, 2012, 1:46 pm

I dont mind DLC as long as it realised properly, properly like fallout new vegas style, where you have a complete full game, with a complete story, and the dlc is completely new stories or stories from the past.
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Re: No DLC

Postby paultakeda » March 21st, 2012, 1:48 pm

Demonidze wrote:I dont mind DLC as long as it realised properly, properly like fallout new vegas style, where you have a complete full game, with a complete story, and the dlc is completely new stories or stories from the past.


In which case you mean you want DLC limited to expansion packs. I'm okay with that.
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Re: No DLC

Postby Brother None » March 22nd, 2012, 1:26 pm

Fargo on day-1 DLC

Will the game contain any form of day-one or small DLC (not expansion pack-sized ones post-release)?

Hell no there won't be day one DLC... everything is going to the game as it should be. I feel like I've been taken advantage of in other games in which they tried to sell me stuff that was already completed. This isn't a free to play model. Now of course I might insist on a red boots DLC pack for fun.
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Re: No DLC

Postby Zbikey » March 22nd, 2012, 1:34 pm

No DLC please, make the game complete on its own like good old school rpgs used to be.

Any good leftover ideas can be used for Wasteland 3 or whatever comes next.
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Re: No DLC

Postby paultakeda » March 22nd, 2012, 1:41 pm

Zbikey wrote:No DLC please, make the game complete on its own like good old school rpgs used to be.

Any good leftover ideas can be used for Wasteland 3 or whatever comes next.


Define DLC. Good old school RPGs had expansion packs that modified rule set and modules that introduced new adventures. In a networked computer world, I would rather download these things rather than buy them at the store, making them DLC.
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Re: No DLC

Postby Gazz » March 24th, 2012, 7:37 am

With this being most likely an online-only distribution, expansions packs are DLC.
There is no difference. None.

The reason why "DLC" has become such a dirty word is that it has occasionally been used to extort money from players who thought they had just bought a fully working product by buying the "main" game...

Besides, I totally want the Red Boots DLC. =P
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Re: No DLC

Postby Dobbshead » March 24th, 2012, 8:35 am

Yes please DLC. DLC packs I've bought have been in general really fun. Overlord and Arrival pack in Mass Effect 2 were a lot of fun. The DLC packs for Dragon Age added a huge amount of variety and fun (playing as the enemy? hell yes!).

So please make a great game, with a fun engine and engaging story and then expand it. Let me take the characters I care about and see them in a new adventure. It's an nice way to add value and fun without having to make a new game.

Just because some developers have tried to sell DLC at a cost above its value doesn't mean that DLC is a bad idea.
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Re: No DLC

Postby Krakrok » March 24th, 2012, 2:33 pm

Give the players the tools to build our own mods ala NWN and Mount & Blade! That is real downloadable content not the $$$ DLC scams.
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Re: No DLC

Postby Drool » March 24th, 2012, 7:56 pm

Yes, make it modable, but modding has its own problems. Mainly, the signal to noise ratio.
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Re: No DLC

Postby SockMan » March 24th, 2012, 7:58 pm

"Expansion Pack" DLC = want
"Bonus weapon and special horse mount" DLC = do not want
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Re: No DLC

Postby Drool » March 24th, 2012, 8:20 pm

SockMan wrote:"Expansion Pack" DLC = want
"Bonus weapon and special horse mount" DLC = do not want

...then buy the DLC you want and don't buy the DLC you don't want? I mean, it's not like they're going to tie you to a chair and give you electric shocks until you send them more money.
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Re: No DLC

Postby The_A_Drain » March 25th, 2012, 1:43 am

Drool wrote:
SockMan wrote:"Expansion Pack" DLC = want
"Bonus weapon and special horse mount" DLC = do not want

...then buy the DLC you want and don't buy the DLC you don't want? I mean, it's not like they're going to tie you to a chair and give you electric shocks until you send them more money.


This.

I never understand the directions discussion on DLC take, logic and reason seem to fly out the window. A developer can either add to, or cut up and sell their product however they like, whether or not it's worth the money the market will decide. So if you don't want the DLC for a game, don't buy it. If you feel the game product is not of sufficient value this generally isn't going to be fixed by the inclusion of a 30 minute DLC that you feel was 'removed' from the product (despite the fact most of them wouldn't exist without the distribution option and instead you'd just be complaining the game was short) in my experience a game which is satisfying is satisfying regardless of whether or not I got one extra character or mission.
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Re: No DLC

Postby SockMan » March 25th, 2012, 6:34 am

The problem isn't the DLC themselves, but rather what they represent.

Wasteland 2 is supposed to be special. Brian Fargo has personally made it clear that the game will be "by gamers, for gamers" in a very true sense. Frivolous bonus-pack DLC cheapens this sense of "gamer's first" mentality by nickel-n-diming the gamers using a method that was clearly designed just to drive profits. Mr. Fargo and inXile seem to take pride in the fact that they're not trying to be another EA; nickel-n-dime DLC run counter to that mentality.

Expansion pack DLC is okay though because those basically say, "you want more adventures and gameplay? Here you go!". They actually add to a game.

Wasteland 2 isn't just a game. It's a community.
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Re: No DLC

Postby dnr » March 25th, 2012, 7:57 am

what a world we lived in where new and or unfinished content was repackaged and simply sold as a half-price expansion.

instead of 2 sequels and 15 DLC packs.

RIP in pieces
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Re: No DLC

Postby Smash » March 26th, 2012, 12:00 am

Dustpan wrote:I wouldn't mind quality expansion sized DLC that comes out 5-6 months after the game is released.


Agreed.
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Re: No DLC

Postby Gennadios » March 27th, 2012, 12:03 am

Locking out DLC completely is a bit zealous IMO. With a short development time there will inevitably be content that designers wanted that won't make it into the finished game.

I remember Fallout was supposed to have more tribal areas with snake worship pits or something like that, and Sulik in F2 was to have a quest line for retrieving his kidnapped sis.

In retrospect I wouldn't have minded DLC for it at the time, and anything that the developers honestly couldn't cram into the game in time to ship it should be fair game.
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Re: No DLC

Postby Mort2 » March 27th, 2012, 12:07 am

Gennadios wrote:Locking out DLC completely is a bit zealous IMO. With a short development time there will inevitably be content that designers wanted that won't make it into the finished game.

I remember Fallout was supposed to have more tribal areas with snake worship pits or something like that, and Sulik in F2 was to have a quest line for retrieving his kidnapped sis.

In retrospect I wouldn't have minded DLC for it at the time, and anything that the developers honestly couldn't cram into the game in time to ship it should be fair game.


true... maybe instead of another port and another feature that we dont need, they should use the money for another few month of development of a free DLC ?
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Re: No DLC

Postby Smejki » March 27th, 2012, 6:23 am

Brian Fargo on Twitter wrote:I would not dare have DLC at launch of Wasteland 2.
-----------------
Except of course the Red Boots and BTS (bird throwing slingshot) DLC.
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Re: No DLC

Postby talkingcrows » March 27th, 2012, 7:15 am

Celtic927 wrote:DLC can be handled Well, but don't make people pay for the end of the narrative alla Alan Wake or come up with crappy half assed quests that make the game something its not. Operation Anchorage: I'm looking at you on this one. Although, DLC like POINT LOOK OUT was excellent. It can be done well, but I'd rather see a full game at release don't take advantage of fans

Agree totally.That being said,expansion is the way to go.
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