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Brother None wrote:I don't think quest markers are a sin if you're told specifically where to go, because in that case the character knows, the player knows, it makes sense if it's a marker on the map.
Brayko wrote:When given a quest, make the quest givers give either clear directions or give you enough information to start an investigation using your wits and resources to complete.
undecaf wrote:I have to agree with "no questcompass" people…
KatorRed wrote:undecaf wrote:I have to agree with "no questcompass" people…
But I would make this option turn on/off in game settings menu. Because games must be done for all people, but not only for hardcore players.
KatorRed wrote:2thesisko:
Why do You refuse people in right of choice? Will it bother You when someone is seeing quest compass when You are not?
P.S. You example is not good because Eagle Dynamics makes games you can't play without hardware equipment (joystick, HOTAS etc.). What your give it for?
cyrilverba wrote:No, seriously - that's exactly what journals are for. If your g/f asks you to buy groceries, a glowing arrow doesn't appear in the sky, even if she told you specifically where to go. You can forget about the damned thing even if you walk right past the store - quest failed!
Brother None wrote:cyrilverba wrote:No, seriously - that's exactly what journals are for. If your g/f asks you to buy groceries, a glowing arrow doesn't appear in the sky, even if she told you specifically where to go. You can forget about the damned thing even if you walk right past the store - quest failed!
I said quest marker, not quest compass. The marker would just be on your map. If you check your map, you'll see it. If you walk by it without checking your map, you'll walk by it. It's just another form of quest notes, but not offering any intrusive in-your-face floating exclamation mark help.
KatorRed wrote:undecaf wrote:I have to agree with "no questcompass" people…
But I would make this option turn on/off in game settings menu. Because games must be done for all people, but not only for hardcore players.
Crooked Bee wrote:I hope you aren't suggesting introducing quest markers for ALL quest objectives.
Brother None wrote:I don't think quest markers are a sin if you're told specifically where to go, because in that case the character knows, the player knows, it makes sense if it's a marker on the map.
The problem quest compasses created was not that, it was that you could click through dialog, follow the quest compass, kill whatever is at the end of it, and quest over. 90% of Skyrim is exactly that, and it's both stupid and fucking boring.
We've come a long way in how we log and keep track of quests tho, and there's no reason not to make full use of it. Be selective in quest markers, log related dialog with the quests in your questlog. Never ever help the player, but don't put up artificial blockades either.
Brother None wrote:Crooked Bee wrote:I hope you aren't suggesting introducing quest markers for ALL quest objectives.
Man, read the thread before replying. Here:Brother None wrote:I don't think quest markers are a sin if you're told specifically where to go, because in that case the character knows, the player knows, it makes sense if it's a marker on the map.
The problem quest compasses created was not that, it was that you could click through dialog, follow the quest compass, kill whatever is at the end of it, and quest over. 90% of Skyrim is exactly that, and it's both stupid and fucking boring.
We've come a long way in how we log and keep track of quests tho, and there's no reason not to make full use of it. Be selective in quest markers, log related dialog with the quests in your questlog. Never ever help the player, but don't put up artificial blockades either.
Quarex wrote:How about this--you can turn off the quest log if you take the special flaw that makes all of your characters illiterate and also blurs all the signage in the game!
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