Moderator: Rangers
Gabriel77Dan wrote:Not just companions/party members, everyone else should have a personality too.
New Vegas did a terrific job on making nearly every NPC it's own NPC.
If there is something I cannot stand it's an NPC having generic dialogue with no soul to it whatsoever.
Demonidze wrote:and by saying this I mean:
- each NPC's we group up with have some background, mental and psyhical characteristics unique to them only.
- NPC's may react in good/bad way to other NPC's, have argument with each other, etc.
- NPC's may have an opinion over specific locations, cities, items, actions.
I think it was mentioned by the devs somewhere, but I want real emphasize on this, if I to have some emotional connection with the NPC's since they funny, bad, good, sexy or what ever it will make me certainly to like play the game more.
MDF_MadDogFargo wrote:Demonidze wrote:and by saying this I mean:
- each NPC's we group up with have some background, mental and psyhical characteristics unique to them only.
- NPC's may react in good/bad way to other NPC's, have argument with each other, etc.
- NPC's may have an opinion over specific locations, cities, items, actions.
I think it was mentioned by the devs somewhere, but I want real emphasize on this, if I to have some emotional connection with the NPC's since they funny, bad, good, sexy or what ever it will make me certainly to like play the game more.
Yes! I think current RPGs have barely scratched the surface on this. I've suggested this before and gotten derisive comments that compare it to The Sims. We are all too used to thinking of an RPG as one thing (mainly combat) and a Sim as another thing (mainly household/romance). But all computer games are simulations, it just depends on how you want to spend your time. Wasteland characters should have enough depth of character and ties to the game world that they do individual and believable things, including sex and relationships too. A group of characters who do human things together is more fun to play exploring the desert killing mutants and robots than a cookie-cutter HALO squad of macho rednecks.
Demonidze wrote:Imho what you asking for to be realised is human relationship stimulator. thats why it sounds like what you really asking for is Sims game and not wasteland.
MDF_MadDogFargo wrote:Demonidze wrote:Imho what you asking for to be realised is human relationship stimulator. thats why it sounds like what you really asking for is Sims game and not wasteland.
Wasteland *was* a relationship simulator (among other things), albeit a crude one. Your characters had personality. The game gave you the illusion that you were interacting with them. If they refused to work, you had to do something else, so that represented personal interaction.
Wasteland 2 can do better! If your characters have certain skills in common they can have a dialog or a scene. Something that signifies friendship.
We get a screen for battle and a screen for inventory. We get a screen for character too, like Fallout had for certain characters and you can see what your characters look like and what they say to each other. Something like that. It can be tied to gaining experience, by testing your skills and raising morale if your characters work well together. It doesn't have to be The Sims. Besides who didn't want to see the Sims exploded into unrecognizable gore?
Madball357 wrote:MDF_MadDogFargo wrote:Wasteland characters should have enough depth of character and ties to the game world that they do individual and believable things, including sex and relationships too.
Demonidze wrote:Ok, first of all wasteland WASNT a relationship simulator, it was tactical team based rpg(or sort of rpg, back in its days).
You saying you want characters in game to be able to marry each other, have sex, and do all the believable things.. this is tactical team based rpg. sorry, it just isnt right, it doesnt fit. Iam ok micro managing my team, do tactical assignments or find good chemistry with wide variety of npc's i got access to .. but send them to dates, marry them, make them do sex and all the rest of the stuff no, its just does not fit into this game. sorry.
Sarkahn wrote:
Not sure about the relationship/sex stuff, could take it or leave it. But I'd love to see some NPCs with actual personalities. In Wasteland I didn't even think twice about dumping Ace for Vex, even though I had Ace the ENTIRE GAME. I had absolutely no attachment to him as a character, he was just a dude who was kind of okay with assault rifles.
I still remember Sulik fondly to this day. And not just because he was was real good at blowing dudes apart with SMGs. I cared about his story, his sister (even though that ended up never going anywhere), and his silly conversations with Grampy Bone.
For me the cool NPCs were a huge part of why I loved Fallout 2 so much.
Sarkahn wrote:Not sure about the relationship/sex stuff, could take it or leave it. But I'd love to see some NPCs with actual personalities. In Wasteland I didn't even think twice about dumping Ace for Vex, even though I had Ace the ENTIRE GAME. I had absolutely no attachment to him as a character, he was just a dude who was kind of okay with assault rifles.
Demonidze wrote:MDF_MadDogFargo wrote:Demonidze wrote:We get a screen for battle and a screen for inventory. We get a screen for character too, like Fallout had for certain characters and you can see what your characters look like and what they say to each other. Something like that. It can be tied to gaining experience, by testing your skills and raising morale if your characters work well together. It doesn't have to be The Sims. Besides who didn't want to see the Sims exploded into unrecognizable gore?
Ok, first of all wasteland WASNT a relationship simulator, it was tactical team based rpg(or sort of rpg, back in its days).
You saying you want characters in game to be able to marry each other, have sex, and do all the believable things.. this is tactical team based rpg. sorry, it just isnt right, it doesnt fit. Iam ok micro managing my team, do tactical assignments or find good chemistry with wide variety of npc's i got access to .. but send them to dates, marry them, make them do sex and all the rest of the stuff no, its just does not fit into this game. sorry.
Vryheid wrote:Madball357 wrote:MDF_MadDogFargo wrote:Wasteland characters should have enough depth of character and ties to the game world that they do individual and believable things, including sex and relationships too.
I can imagine it now - "Your attempt to spy on two NPCs having sex was successful! Your Voyeurism skill has increased by 1!"
Users browsing this forum: No registered users and 1 guest