Completing the Wasteland "Mission" in a 'Nutshell' - A 15 minute "speed-run" through the game:
NOT my idea of enjoying a game & getting the most out of it !!!Note
- this 'approach' takes advantage of a "Super Loot Bag" (cheat) ONLY available in the IBM/PC version... in the Apple ][ and Commodore 64 versions the 'second loot bag' is always 'empty' rather than providing all the 'unique' items.Further
, the "NAME A/C" item was functioning as 'super armor' (a 127 protection level) with the old DOS systems... believe it 'still worked' under Windows Me, but with Windows XP no longer 'equipped' as armor... UNLESS
running the game in DOSBox !
To summarize - the game is 'completed' by doing the bare essentials... dropped 2 rangers, sold 'excess equipment' for money to 'gamble' with, picked-up a 'NPC recruit who has 'Rifle' skill, acquired level 2 'gamble' skill for the NPC, picked up a 2nd NPC who has 'Rifle' skill, entered casino to 'gamble' & get "Super Loot Bag"..... got the 'Super Armor', 'Red Ryder Air Rifles' (a super weapon) and a large supply of 'rockets' (primarily to be used in place of explosives)... returned to store to sell several rockets.... buy 7.62 mm 'ammo clips', a shovel, and TNT explosives.
Next 'raided' the Citadel
to gain essential 'keys' for Cochise... followed by the Temple in Vegas (getting a Sonic Key outside) to get to the Sewers
beneath the Temple (completing Sewers reveals / opens Cochise on map !
Finally off to Cochise
... straight to the front / main gate... then find a Plasma Coupler by a wall to the West... back to front gate & get inside base... proceed to next level inside... activate 'draw-bridge' & get 3rd NPC recruit (Vax) who will do the more 'dangerous' "Training Areas" which lead to the final level.
Rockets (used as explosives) open the door into the last level, the 4 doors leading into the 4 rooms,... 'do' the NW room last, WHEN night-time begins (and Radiation is 'visible) enter room and 'use a Rocket' on glass wall to access 'machine' (to repair machinery with Plasma Coupler)...
Your choice... either way, go around to all 4 rooms to activate 'mechanisms' in corners OR
send a 'character', with the 'proper Key', to each room... ultimately need a character in each room to begin the 'process'... the proper sequence of rooms & colors begins the "self-destruct" process !!!
GET OUT of the Base and back into the desert WITHOUT DELAY !!!
"Mission Accomplished" ... Game 'Won'... but not without causalities, someone got 'left-behind' !
(see it done for yourself) at -http://www.youtube.com/watch?v=gtUMIOYVFWk&noredirect=1http://www.youtube.com/watch?v=dyzT_G31 ... re=related