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Kide wrote:And it might have been easier to at least get into such a group if I had been male, alas I am not.
Kide wrote:guys usually always like to be in groups or have bigger friends group
paultakeda wrote:That's why it was novel when games like Hard Nova, Fallout and even Hillsfar (yes, Hillsfar) came out.
Drool wrote:even Savage Frontier
Drool wrote:M&M 1-6 are available on GOG as a single big pack. Frankly, I wouldn't bother with 1 and 2
Drool wrote:paultakeda wrote:That's why it was novel when games like Hard Nova, Fallout and even Hillsfar (yes, Hillsfar) came out.
Holy crap. Someone using Hillsfar to make a point. Hell, someone even remembering Hillsfar.
Azriel wrote:That's jumping to conclusions to support your argument. In the interview he did clearly stated some of the changes like FPS, or what color boots people were wearing and things of that nature. If he comes on and says that wasteland wont have a leader character or that we can play a solo character then we will politely shut up and move on. However, until that happens, we will assume he is at least open to the idea of a leader/solo character.
Brian Fargo wrote:Publishers just had no interest in a party based RPG and they felt like they would need to go up against the production costs of BioWare which are in the tens of millions of dollars.
Drool wrote:Wasn't there already a sequel to Fallout? Wasteland was a party based game, the sequel is going to be a party based game. I don't want it to be "more like Fallout" any more than I want it to be more like Super Mario Sunshine.
kaotikrys wrote:What is the reason for being against the OP's idea? The discussion part of this is important, so what kind of sacrifices do you think would have to be made or in what way would it detract from the game?.
Drool wrote:A game with two different opening scenarios requires more coding, more scripting, and more time spent doing the beginning twice. Furthermore, the whole point of the game is for it to be party based. It's not a lone hero game any more than it's an FPS or a platformer.
kaotikrys wrote:Drool wrote:A game with two different opening scenarios requires more coding, more scripting, and more time spent doing the beginning twice. Furthermore, the whole point of the game is for it to be party based. It's not a lone hero game any more than it's an FPS or a platformer.
The fund goal has been met and exceeded already, don't you think those funds can be used to expand the game, just as always intended?
Also, there is no lone hero, that puts the wrong spin on the whole thing. Lone wanderer is a better term, and it only starts that way. As the OP mentions, the player who prefers are more singular identity still gets it, but can/will recruit party members. It's not as if starting with one PC means you can't ever have any party members (as the OP explains).
Drool wrote:Just because the two styles are somewhat similar doesn't make them interchangeable. Turn-based tactical and RTS are similar too. Should we have a third opening that's an RTS that's eventually folded into the rest of the game?
kaotikrys wrote:"Some people can't tell the difference" ... "RTS"...? Why the sarcasm and hostility? We're all here supporting the same cause. No one is here saying Wasteland 2 should be first-person, no one is saying it should be hack and slash. Everyone here is a fan of what Fargo does with a cRPG. Wasteland is 24 years old, a lot has happened and changed since then, not all of it bad. Fargo has already said that Fallout did a lot of things well and he intends to use those things to make Wasteland 2 the best of both worlds.
Fallout was a party based game. I don't understand why you're saying it wasn't. Again, it just put less emphasis on party play than did Wasteland. If your only concern is if something like this will detract from the "pure Wasteland experience", why not let the devs worry about that part? If they can implement it and maintain Wasteland's core gameplay, great, if they can't, so be it. If it's going to absolutely ruin the game for every Wasteland fan out there and destroy their dreams, you needn't worry, because the idea will certainly be put to rest by the devs.
I maintain that it's a fantastic idea and, in my limited view as just a gamer (not designer), I can't see any major downside to it.
kaotikrys wrote:krellen wrote:Because it wasn't.kaotikrys wrote:Fallout was a party based game. I don't understand why you're saying it wasn't.
So it's pretty black & white in your opinion then. In order for the game to be "party based" it has to: A. Have the player create all characters, and B. All characters are expendable. So, as you say with the case of Dragon Age, in spite of the fact that you actually play all of the characters in the party, none of them die, so it's not "party based".
How is that entirely different? I just don't see it. Any game that has a party, which you can control even minimally, is still a party game. Are these criteria you mention your opinion, or is there some type of classification somewhere that shows it is concrete?
I still don't understand how a game where you recruit members to create a party, and can then either control or influence this party throughout the game, is not a party based game. What is it, if not that?
kaotikrys wrote:krellen wrote:Linked so I don't have to rewrite it.
Fair enough, that explains exactly why you prefer full emphasis on party play. I can understand that. It does not however show where the idea came from that the only party-based game is one where it meets your specific criteria.
The piece of that post that strikes me as relevant is when you mention the narrative/story. Indeed, if the option to start alone or with a party was implemented, the two methods would have to coalesce at some point in the story, and the beginning would have to be different, but that's something that could be resolved, could it not? I'm not a game designer, so I can't think up some perfect way for this to happen, but I think the OP has great ideas in this regard.
The bottom line is that what the OP is talking about is not taking away the elements that you love, but rather adding more elements that other people love too. Ultimately, for any idea posed by the fans, the devs will have to determine if it will work for their game or not. This particular idea is a good one, and if the devs can implement it without it being half-assed, the end result will be good for everyone.
krellen wrote:Probably not.kaotikrys wrote:Indeed, if the option to start alone or with a party was implemented, the two methods would have to coalesce at some point in the story, and the beginning would have to be different, but that's something that could be resolved, could it not?
You're playing the "main character" version. You get to the part where "main" and "party" are supposed to mesh. Your main character dies. Do you keep playing?
Vaux wrote:krellen wrote:"Ruin"? Probably not. But I wouldn't be comfortable calling the game a true "Wasteland 2".kaotikrys wrote:[L]et's say Fargo and team decide to make it a game with a main character for everyone. All other party aspects remain fully "party based", with the caveat that you have a squad leader, for example. Would that ruin the game for you?
The name is it for the background and world interaction or for the gameplay?
If it's for the gameplay, I have bad news for you, wasteland 2 wouldn't have the same gameplay than wasteland, party based or not.
And in every team there are a leader who take decision, so a main character.
You talk about create 4 different characters, but in fact they don't have own personality but the same, they can't leave the group by themselves or being outraged by your choices, you just have one character divided in 4 parts.
The best choices for a rpg imo it's to have one character who is the "incarnation" of the player, and recruit others character who think by themselves. (and have a full developed background)
Arikel wrote:If you really want to go solo, if i remember right the first game does allow you to do this. There are 7 total character slots that you can fill in the party, and you are allowed to make UP to 4 characters at the start of the game, however if you wanted to you could just make one and fill out all the slots with npcs that you meet. I see no reason why the new wasteland game wouldn't allow you to start after having made just one character. There is no need to have separate starting stories unless the developers choose to create multiple starting vignettes like in DA:O or ToEE, you just create one Desert Ranger instead of 4.
kaotikrys wrote:Drool wrote:kaotikrys wrote:So it's pretty black & white in your opinion then.
Definitions have a nasty habit of being black-and-white. Yes, a "party-based game" requires a party. That's why it's called a party-based game. A 2d side scrolling platformer needs to be 2d, scroll sideways, and involving jumping on platforms.
Again, you're busting out the "definition" play, when I have yet to see a definition outside of your posts. I see no sources. Where is the official claim that "party-based" means exactly what you're saying, and not just a game where you have a party that you control?
In any case, I'd say that to the majority of supporters, the OP's idea can be implemented in WL2, and it will in fact still be a party-based game. Perhaps not in your opinion, but, that's your opinion.
Vaux wrote:paultakeda wrote:Why do I get the feeling this is exactly what a publisher was pushing on Brian Fargo and counts as one of the things that made him see red?
Wasteland is a return to the party-based CRPG, something that I don't think exists in this century's crop of RPGs. That, to me, was the pitch.
For Brian Fargo, don't forget who created this section and I just share my point of view for made the best RPG ever and I think it's the goal and the spirit of this forum.
harborpirate wrote:If you aren't able to imagine personalities for separate characters, just make a single character. Be the 'chosen one' just like every other RPG out there these days.
But I don't want yet another 'chosen one' RPG that doesn't let me play my own characters. If they give joining NPCs loads of pre-generated content and story hooks, wonderful. If they give me optional story hooks that I can select for my custom party members, thats even better! But I don't want to be forced to play in the style of fallout or planescape. If I wanted to do that, I would just play those games!
paultakeda wrote:How about you give a modern version of the party-based CRPG a chance to get made before you try to turn it into another Chosen One game?
BatCountry wrote:This is a generation of gamers who probably never played pen-and-paper RPGs with friends, don't understand the concept of collaborative storytelling, and understand RPGs as being equivalent to "choose your own adventure" books.
They're puzzled by the idea of party-based games because they think "Hey, what do you mean party members 2 and 3 don't have a background written by a professional writer? What's the point then?" Their expectations have been trained and conditioned by the JRPGs and Bioware and Black Isle, which have produced excellent titles, but pretty much exclusively filled them with pre-constructed and exquisitely tightly-authored characters.
The pure party-driven RPG is an animal totally foreign (unless you count ToEE) to most everybody under the age of 30. Let them discover the glory. I doubt if the Wasteland 2 team is going to decide suddenly to make yet another "chosen one" game. Let us see what unfolds.
Azriel wrote:That's jumping to conclusions to support your argument. In the interview he did clearly stated some of the changes like FPS, or what color boots people were wearing and things of that nature. If he comes on and says that wasteland wont have a leader character or that we can play a solo character then we will politely shut up and move on. However, until that happens, we will assume he is at least open to the idea of a leader/solo character.
Dragoslav wrote:I feel like prefacing this post with a bit of background: I've had a small bit of experience with traditional "party-based" cRPGs like Wasteland, and I am a big fan of PnP games, but my gaming history is mainly grounded in the "Main Character" subgenre of cRPG.
As for this issue, I'd like to discuss the merits of the proposal in a vacuum, regardless of funding concerns, but sadly I think that this is inevitable due to the nature of the game we're discussing. Expecting a different mode of gameplay is a taller order for a largely fan-funded project. On those grounds, I would reject the proposal of having two modes (a whole party of PCs vs. a single PC and various NPCs) simply because I think the man-hours and money spent on making this work would be better spent (and completely exhausted) on simply making one mode excellent.
However, another argument that I haven't seen brought up yet is a benefit of having two modes that precisely plays upon the "generational gap" mentioned earlier in the thread. That is, having two modes would be a "having your cake and eating it, too" situation where more people buy the game because the older grognards get to have their perfect Wasteland successor, while the younger players will buy it because it's an awesome PC RPG with a post-apoc setting, and then they'll probably try out the other mode, have fun with it, and show that future RPGs can be developed on this model and still be financially viable in today's gaming market.
Ultimately, if I had to choose between game whose mechanics were grounded on: 1) a party of PCs, 2) a main-character game, or 3) both, but neither really reaching their full potential, I would go with the first one because that is what would be both true to the original Wasteland and also an excellent game.
krellen wrote:Dragoslav just made me realise a compelling argument against the "solo-PC" or "both" approach: it would completely fail to demonstrate the party-based system as something still viable in the modern market, which is one of the stated goals of the project.
For Wasteland 2 to truly prove party-based can still work, it has to be only party-based.
SDF121 wrote:[lots of stuff]
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