Moderator: Rangers
Brother None wrote:I really don't understand the "retro for retro's sake" argument. This isn't a small indie retro project, it's a full-fledged RPG. There's no real reason for it to ignore all the progress made in the 25 years between, it just has to remember its core identity as a hardcore, pen-and-paper-inspired RPG and work from there.
anubite wrote:Most actual "retro" games (Atari, NES, Genesis) were technologically advanced for their time. They did not try to create a shoddy graphical experience.
anubite wrote:Most "retro" games (like Minecraft or something)
Ausir wrote:I think people who expect it to look and play exactly like the original Wasteland are going to be just as disappointed as people who want it to be another Fallout.
Minecraft, a quality Indie Dev game IMHO for all the dedication and hard work that has gone into it
Ausir wrote:I think people who expect it to look and play exactly like the original Wasteland are going to be just as disappointed as people who want it to be another Fallout.
Abe Sargent wrote:This is a difficult road to hoe. In terms of colors, Fallout as least accurately represents the greys and browns of what a post-bomb world would look at. Green is rare and precious. To my mind, that's why places like the Ag Station and Highpool are so different from the rest of the places in the game, and why they are important. They are valuable, with the resources for life. The combination of the area of Wasteland that's desert with the post-bomb lack of resources means those that are three are more even more important than they might be in other places.
ravenshrike wrote:start to rebuild a la FO [..] 3
krellen wrote:ravenshrike wrote:start to rebuild a la FO [..] 3
My biggest problem with Fallout 3 was how little rebuilding there had been, actually.
homeslice82 wrote:krellen wrote:ravenshrike wrote:start to rebuild a la FO [..] 3
My biggest problem with Fallout 3 was how little rebuilding there had been, actually.
Indeed. It's absurd to think that humanity would be living in dust, sand and bombed-out rubble 200 years after the fact. It was just laziness/ineptitude on Bethesda's part.
OTOH the DC area would have been hit with enough nukes that any human presence outside of the Vaults had to come from people moving into the area.doady wrote:Well, the Las Vegas area is already sort of a wasteland even now, so nuclear fallout wouldn't change much, whether 1 year or 200 years after the fact. Washington, DC is a different though.
ravenshrike wrote:OTOH the DC area would have been hit with enough nukes that any human presence outside of the Vaults had to come from people moving into the area.doady wrote:Well, the Las Vegas area is already sort of a wasteland even now, so nuclear fallout wouldn't change much, whether 1 year or 200 years after the fact. Washington, DC is a different though.
doady wrote:Well, the Las Vegas area is already sort of a wasteland even now, so nuclear fallout wouldn't change much
homeslice82 wrote:You seem bitter, anubite.
Return to Mood and Maturity Level
Users browsing this forum: Google [Bot] and 0 guests