by ffordesoon » March 23rd, 2012, 1:54 pm
I'd like to see some good characters: some male, some female. some young, some old, some straight, some gay, some bi, some trans, some black, some white, some Asian, et cetera. I don't mean that all of those groups must be represented, but rather that as long as the characters are well-written and interesting and presented as themselves first and foremost rather than as a representative of a certain demographic, and as long as not everyone is a straight white dude or a T&A showcase, I kind of don't need the characters to be a certain way. Good characters are good characters are good characters.
Now, look, maybe I'm being a sexist jerk here, as I'm exactly the sort of straight white dude I hate seeing exclusively in a game, but I, too, find that Anubite undercuts him or herself by asking for strong, "human" female characters, then giving as his or her examples a bunch of manipulators, most of whom are also promiscuous in a way that could be considered unhealthy for them as well as the player character. And also Malik, who's an admirable example, but the rest of them give me pause. Not because they're bad characters; I'm certainly not suggesting that those characters are any less valid than any other type of character, and I believe they're all written excellently. Plus, I mean, there aren't a whole lot of characters in Bloodlines that aren't horribly messed up, male or female, so I don't think the writer of that game had some Dastardly Sexist Agenda or anything.
What gives me pause is the equation, perhaps unintentional, of damaged characters with strong and/or deep characters. While it is true that the best characters tend not to be ones who are perfect in all things (though I firmly believe that even a "perfect" character can be made interesting if handled correctly), that doesn't necessarily require them to be some maladjusted wreck. There have been plenty of well-written, well-developed characters, male and female, who don't fall into that category, and I think it's silly at best to act like a happy-go-lucky character can't be just as interesting and deep as a tortured, broody soul. In point of fact (and I stress this is not a critique of Bloodlines, wherein crippling character flaws are as common as parking spaces near an unpopular mall for entirely valid reasons), I think it can feel rather lazy if a game relies too heavily on characters with tragic pasts or humorless brood-bots.
Firefly (to use an example a lot of people on this board seem to enjoy) would be a much duller show without Kaylee, you know? I don't need every NPC I meet in W2 to be a beaten-down husk or a grim warrior with a dark past. That certainly wasn't the case in Wasteland or Fallout.
I can explain it to you, but I can't understand it for you.