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Wasteland 2, not Fallout 4

What needs to be avoided in the sequel?

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Re: Wasteland 2, not Fallout 4

Postby valcik » March 20th, 2012, 8:56 am

@Ausir
Oops, my mistake then! :oops:
Strange, I never imagined caravans or some peaceful travelers in the original Wasteland.
Last edited by valcik on March 20th, 2012, 9:14 am, edited 1 time in total.
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Re: Wasteland 2, not Fallout 4

Postby Infinitron » March 20th, 2012, 9:06 am

Ausir wrote:Actually, Fallout was set closer to the War than the original Wasteland. Fallout was 84 years after the war, while Wasteland was 89 years after. Wasteland is set in 2087, while the war was in 1998.

See:

http://wasteland.falloutwiki.com/Timeline


Yeah, I remember wondering while playing the original Fallout whether there were any old men in the Wasteland who remembered the pre-War world. Besides Harold and the ghouls, that is.
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Re: Wasteland 2, not Fallout 4

Postby Bryce777 » March 20th, 2012, 2:41 pm

I'd rather not have a blobber but as for the content yes I want more like wasteland not fallout. We don't need to have everything so artsy and cute, or to focus too much on dialog or 7 ways to say the same thing. Let's have some exploration and puzzle solving and good old fashioned looting and leveling up.
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Re: I want Wasteland2 be "true FALLOUT3"!

Postby Drool » March 20th, 2012, 7:35 pm

Rascal wrote:Fallout1 was in the all means better game than Wastenald1 - not only cooz of better tech possibilities.

No, no it wasn't.

Mood, design, concept, atmosphere, story was just insanely better than that from W1.

No, no they weren't.

World from Wasteland1 with mutated vegetables attacking You at farm, jeeps, strange looking robots. Story itself was worst.

Vegetables didn't attack you. Rodents did. And I'm not sure what's so bizarre about a Jeep.

We all know that if in this moment InXile got in their hands wrights to Fallout franchaise - this whole site would be about Fallout3 kickstarter, just look at the truth.

Um, no. For one, I wouldn't have contributed a dime to a Fallout 3 mk2 Kickstarter. I contributed to Wasteland 2 and that's what I want.

The point is to keep the brilliant elements of Fallout and pump them into veins of Wasteland sequel.

No it's not. What is wrong with you?

I dont want this topic to be flame/trollwars area. So Im saying officialy I wont post anymore here.. I just feel that this voice should be spoken out loud. Brain its always up to You to make a good decision.

Probably for the best since you seem to be really confused by this whole project.
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Re: Wasteland 2, not Fallout 4

Postby Bryce777 » March 20th, 2012, 7:55 pm

OMG robots how terrible. Why did you make the mistake of funding this game?!?!































There were robots in fallout, they looked a lot stranger.
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Re: I want Wasteland2 be "true FALLOUT3"!

Postby madmax » March 23rd, 2012, 7:38 am

Drool wrote:
The point is to keep the brilliant elements of Fallout and pump them into veins of Wasteland sequel.

No it's not. What is wrong with you?


I second that. If anything is certain it's this: Wasteland is NOT Fallout and should NOT be like Fallout.

Anyone and everyone: add +1 if you agree with this.
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Re: I want Wasteland2 be "true FALLOUT3"!

Postby Gabriel77Dan » March 23rd, 2012, 7:52 am

madmax wrote:
Drool wrote:
The point is to keep the brilliant elements of Fallout and pump them into veins of Wasteland sequel.

No it's not. What is wrong with you?


I second that. If anything is certain it's this: Wasteland is NOT Fallout and should NOT be like Fallout.

Anyone and everyone: add +1 if you agree with this.

I don't agree fully.

It isn't Fallout, it is Wasteland, but that doesn't mean that good things from Fallout shouldn't be used in Wasteland 2 just to keep the two franchises as much apart from each other as possible.
So no, it should not be Wasteland: Fallout Edition, but it shouldn't be Wasteland 1.1 either.
Yes, it should be old-school, but that doesn't mean we should ignore progress.

For example, in Fallout: Tactics we can move around with our party better, we have a hexagon movement system, we can cover behind objects or go prone and we can aim at specific body parts, we can use several actions depending on our action points, we can split the party up and take positions faster and easier for ambushes.
Why should all of these improvements in turn-based combat be ignored simply for avoiding Wasteland being too "Fallout"?
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Re: I want Wasteland2 be "true FALLOUT3"!

Postby Brother None » March 23rd, 2012, 8:20 am

madmax wrote:Anyone and everyone: add +1 if you agree with this.


What do you think this is, Reddit? None of this, thank you. We discuss stuff here, vote on polls when they're on offer, no +1ing.
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Re: I want Wasteland2 be "true FALLOUT3"!

Postby moomoos » March 23rd, 2012, 8:51 am

madmax wrote:
Drool wrote:
The point is to keep the brilliant elements of Fallout and pump them into veins of Wasteland sequel.

No it's not. What is wrong with you?


I second that. If anything is certain it's this: Wasteland is NOT Fallout and should NOT be like Fallout.

Anyone and everyone: add +1 if you agree with this.


This is just sad. There seem to be some of you who are hell-bent on not letting fallout influence wasteland in any way.
Wasteland 2 will be set within the wasteland universe, with a wasteland story. But Fallout was also the spiritual sequel to wasteland, so you can rest assured that wasteland 2 will be influenced heavily by non-trademarked concepts and ideas from fallout 1 & 2.

If we are going to continue to think in terms of spiritual successors, i would like to believe this is what's going to happen, and THATS A GOOD THING:

Fallout 1 was spiritual sequel to wasteland
Wasteland 2 will be spiritual sequel to Fallout 2

:)
A Wasteland team is, by default, going to be much of the same team from the first two Fallout games, working on what is essentially a new installment of the Fallout series.
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Re: I want Wasteland2 be "true FALLOUT3"!

Postby Lucius » March 23rd, 2012, 9:04 am

moomoos wrote:This is just sad. There seem to be some of you who are hell-bent on not letting fallout influence wasteland in any way.
Wasteland 2 will be set within the wasteland universe, with a wasteland story. But Fallout was also the spiritual sequel to wasteland, so you can rest assured that wasteland 2 will be influenced heavily by non-trademarked concepts and ideas from fallout 1 & 2.

If we are going to continue to think in terms of spiritual successors, i would like to believe this is what's going to happen, and THATS A GOOD THING:

Fallout 1 was spiritual sequel to wasteland
Wasteland 2 will be spiritual sequel to Fallout 2

:)


Fortunately the guys who designed Wasteland are making Wasteland 2. Not the guys who designed Fallout. I think the biggest similarities we see will be from items that Tim Cain blatantly and unabashedly ripped from Wasteland. Perks excluded because that was Brian Fargo's idea entirely, I believe, and I don't think he will leave that out of Wasteland. He wanted level ups to mean more than just a stat increase.

EDIT: Also after looking back over this thread, a lot of the arguments over features from Fallout have already been clarified by Brian Fargo. Things like defining party-based and indicating the world map will be explorable. He's clearly cutting the line on what features from Wasteland will be included. As of yet, the only Fallout exclusive feature mentioned so far is isometric view and combat with positioning (which I wouldn't say Fallout had since all you did was stand in one place and shoot.)
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Re: Wasteland 2, not Fallout 4

Postby NoMouseville » March 23rd, 2012, 10:17 am

There seems to be some confusion going about the two game series, and some weird hostility creeping into the forum here...

Wasteland and Fallout are different. Wasteland 2 is not fallout 4. However, Fallout is like Wasteland. There are differences, but for all intents and purposes Fallout 1 is where the ideas for Wasteland 2 went, with new lore and tone to be different enough for a separate franchise.

Understandably there are more people around who played Fallout than Wasteland, which is where this animosity is coming from, I assume.

Everybody ought to relax about this, Fallout has tons of what it is owed to Wasteland but that does not make Wasteland 2 a Fallout game. You will undoubtedly find things in the Wasteland universe to your liking if you enjoyed Fallout, though.
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Re: Wasteland 2, not Fallout 4

Postby jackass00 » March 24th, 2012, 3:02 am

I only want it to be isometric. Don't really care about other similarities to Fallout franchise.
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Re: I want Wasteland2 be "true FALLOUT3"!

Postby ravenshrike » March 24th, 2012, 6:53 am

Lucius wrote:As of yet, the only Fallout exclusive feature mentioned so far is isometric view and combat with positioning (which I wouldn't say Fallout had since all you did was stand in one place and shoot.)

He might be talking about FO:T's system of combat in that you had crouch and prone stances, which would make things interesting.



As for the discussion between the two, the only problem I see with no primary protagonist is that it necessarily removes a certain line of immersion. By the same token however, mods can make it so the initial "lead" is the primary character throughout their mod so for those who want that level of immersion it would be there. For that matter, if W2 sells well enough they could always make an expansion with the lead as the main character. Either way I'm not worried.
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Re: Wasteland 2, not Fallout 4

Postby Haggbart » March 24th, 2012, 7:43 pm

The entire Fallout universe and all the Fallout games contains elements and references to Wasteland. Fallout 1 was by Interplay said to be the "spiritual sequel" to Wasteland. To go back and make another "true" sequel to Wasteland while pretending the Fallout-series didn't happen would be rather weird. I hope they take what they saw successful in the Fallout-series much the same way Fallout took elements from the original Wasteland.
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Re: Wasteland 2, not Fallout 4

Postby Celtic927 » March 25th, 2012, 4:26 am

I understand people get upset about what WL has evolved into and this is somehow a chance to go back and time and makes things right..alla marty McFly stealing the Sports Almanac back from BIFF but I think people need to be more opened minded about what 24 years of Development has taught us.

WL needs to KEEP its own ID which is separate from FO, but FO did many thing right, even though they had their own flaws. Its okay to learn and incorporate SOME aspects from FO1 and 2 and tactics if it helps to make these games great.

There is a possibility that if Fargo didn't lose the rights to WL that FO1 would have been WL2...FO2 would called WL3 and FO3 that all you purist like put your fingers in your ears and cry about how it never happened might be a Game of the year Console title called Wasteland 4.

SO let's all be glade that THAT did not happen. And enjoy the fact that this is a chance to be opened minded again. to avoid a FPS, and enjoy an old school CRPG. BUT that doesn't mean any Idea thought up after the 80s is a bad one just because it wasn't in the original WL game. I played this bad bad on the C64 the week it hit the shelves so nobody is more passionate about it then me, but I think we need to be a bit more open mindedness and a whole let less hostility. SAVE it for killer mutants people
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Re: Wasteland 2, not Fallout 4

Postby Mort2 » March 25th, 2012, 6:10 pm

Celtic927 wrote:There is a possibility that if Fargo didn't lose the rights to WL that FO1 would have been WL2...FO2 would called WL3 and FO3 that all you purist like put your fingers in your ears and cry about how it never happened might be a Game of the year Console title called Wasteland 4.

And crowds of people who think that Wasteland 4 was the first iteration in the series. Really, how stupid do you have to be, ask "what there was Fallout 2?" after being asked if he ever played it before his all time favourite game Fallout 3?!?!
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Re: Wasteland 2, not Fallout 4

Postby Jafurgle » March 25th, 2012, 6:39 pm

I just registered to make a sum of any argument about this game.

There's plenty of Fallouts.

There's only 1 Wasteland.

I would like to play Wasteland instead of Fallout now.

This is coming from someone who's never played any of the 2D games Fallout and never played Wasteland. The only thing I can think that comes close to how a modern Wasteland from what I've seen of the original Gameplay would be similar to XCom. But don't make it like XCom either.
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Re: I want Wasteland2 be "true FALLOUT3"!

Postby madmax » March 26th, 2012, 4:22 am

moomoos wrote:This is just sad. There seem to be some of you who are hell-bent on not letting fallout influence wasteland in any way.
Wasteland 2 will be set within the wasteland universe, with a wasteland story. But Fallout was also the spiritual sequel to wasteland, so you can rest assured that wasteland 2 will be influenced heavily by non-trademarked concepts and ideas from fallout 1 & 2.


Well, slightly sad if you don't agree but I think we'll all live happy lives no matter what :)

I don't understand why you want influences from Fallout on Wasteland? They are both post apocalyptic but very different in nature.

If you mean we should take the good parts of Fallout as in game mechanics (i.e. not lore/story/etc) then obviously: YES!
This is unavoidable. The RPG genre has generated a lot of good ideas, Fallout included, and it of course InXile will use this knowledge in a new game.

So perhaps we actually agree?

moomoos wrote:Fallout 1 was spiritual sequel to wasteland
Wasteland 2 will be spiritual sequel to Fallout 2


I'm not actually sure what a spiritual sequel means but Wasteland and Fallout are just complete different concepts to me and have very different identities. So I would say I disagree (don't be sad ;) )
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Re: I want Wasteland2 be "true FALLOUT3"!

Postby Hell Razor » March 26th, 2012, 9:02 am

madmax wrote:I'm not actually sure what a spiritual sequel means but Wasteland and Fallout are just complete different concepts to me and have very different identities. So I would say I disagree (don't be sad ;) )


Fallout was a reboot of Wasteland, the same game with direct parallels to Wasteland in every way (story, setting, characters, quests, combat, etc.). It was Wasteland remade for the next decade but with enough superficial differences to avoid lawsuit and enough updates and improvements to deliver as a contemporary game in its own right.

There's the obvious - post-apocalyptic turn-based RPG set in the Southwest and created by the same guy. But it's not just that.

Wasteland - Guardians of the Citadel, a powerful militant religious group that had energy weapons and power armor.
Fallout - Brotherhood of Steel, a powerful militant religious group that had energy weapons and power armor.

Wasteland - First quest, fix a water pump; last quest, destroy a military base.
Fallout - Ditto. And the layout of the military base was even the same.

Wasteland - The Servants of the Mushroom Cloud and the Temple of Blood - two crazy cults, a good one with healers and a bad one that wants to wreak havoc.
Fallout - The Followers of the Apocalypse and the Children of the Cathedral - two crazy cults, a good one with healers and a bad one that wants to wreak havoc.

Wasteland - Ag Center, Quartz, Needles, Vegas.
Fallout - Shady Sands, Junktown, The Hub, Los Angeles. Direct parallels among the quests and characters in all these, too numerous to list here.

Wasteland - Rail Nomads.
Fallout - Caravans.

Wasteland - VAX.
Fallout - ZAX.

Wasteland - Savage Village.
Fallout - Khan Raiders. In both you free the captives and rescue the daughter IIRC.

Wasteland - Sleeper Base (deserted multi-level underground research facility that must be navigated via keycards and reactivated before the final quest)
Fallout - The Glow (exactly what I said above)

I could keep going. I've never understood why anyone who played both games wouldn't immediately recognize that Fallout is very much an upgraded remake of Wasteland. There were, of course, hundreds of superficial differences, but the sames go straight to the core. The point is this: Wasteland 2 will undoubtedly be very much like the Fallouts, because Fallout was Wasteland. If Wasteland 2 is going to resemble Wasteland 1 at all, then it is impossible to not resemble Fallout.
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Re: I want Wasteland2 be "true FALLOUT3"!

Postby krellen » March 26th, 2012, 9:39 am

Hell Razor wrote:Fallout was Wasteland

No, it wasn't. There are superficial resemblances, but their cores are very different.
in my opinion
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