Ausir wrote:Yeah, Brian Fargo uses "top-down" as a general term for isometric, helicopter view and the like, not necessarily only for Wasteland 1-like view.
krellen wrote:When I spoke with him, I was specific in defining "top-down" as "like Wasteland" before he expressed his love for it.
krellen wrote:This really is my last chance to get a super-old-school cRPG, like Wasteland or the Ultimas before 6. When this becomes Fallout: Wasteland Edition (which it sounds like it will), that hope shall be forever dashed.
I don't think there shouldn't be more games like Fallout - there absolutely should be - but I really, really, really wanted something that looked, felt, and played more like Wasteland than like Fallout - this time, at least. And when I don't get it now, my hopes of ever getting it again will be forever dashed.
owenmp wrote:Am I wrong but is a large amount of the debate here resulting from three groups of forum users?
1. Individuals who played Wasteland when it was released in 1988 and played Fallout 1, Fallout 2 and Fallout Tactics.
2. Individuals who only played Fallout 1, Fallout 2 and Fallout Tactics.
3. Individuals who only played Fallout 3 and Fallout New Vegas.
All three groups have valuable ideas and great imaginations but what the fans need from the development team is establishment of some common ground.
BrotherMagneto wrote:In other words - I don't want to get steamrolled over by inXile being forced to cater to the tastes of angry hardcore Fallout fans, then end up potentially ruining a beloved experience of mine in the process, in the same way those hardcore fans felt streamrolled by Bethesda catering to the broseph crowd's tastes when they made Fallout 3.
And yes... it's very discouraging reading some of the threads here about it.
Brother None wrote:No offense, but do you really believe that if Fallout had gone through as Wasteland GURPS, it would've been as close to Wasteland as some of you are calling for? Would it even have been top-down, I wonder?
Brother None wrote:You can't preserve the tactical/skirmish hybrid combat scale which is so characteristic for Wasteland when moving to a Fallout-style 3-d view.
Why not?
Brother None wrote:Or rather, why would it be preservable in top-down? The pure-text combat is p much out.
j_kyle wrote:If they make it 3d then they can make an adjustable camera view that can pan from isometric up to full topdown.
That way you could use either or both views.
Lexx wrote:j_kyle wrote:If they make it 3d then they can make an adjustable camera view that can pan from isometric up to full topdown.
That way you could use either or both views.
Sounds like the best move to me. Kind of like in Incubation, where you could switch between various camera positions.


Ausir wrote:Wasteland 2 is certainly not going to use 8-bit graphics, you can be sure of that. And them using a 2D engine is unlikely.
krellen wrote:Ausir wrote:Wasteland 2 is certainly not going to use 8-bit graphics, you can be sure of that. And them using a 2D engine is unlikely.
I'm not going to accept "lol, modern is better" as a reason why there will be no 2D (which is the only real argument I've heard so far, including those "oh, a 3D engine is the cheap way to do things these days") and until Mr. Fargo gives us some visual details I refuse to abandon my grognard fort championing the old ways.
Ausir wrote:So, what exactly is better about using 2D graphics?
Rzarkrusz Rowa wrote:You can't preserve the tactical/skirmish hybrid combat scale which is so characteristic for Wasteland when moving to a Fallout-style 3-d view.
Svetlovska wrote:are there *really* any deal-breaking differences/incompatibilities in the 'legacies' of Wasteland & FO 1/2 ? Can Wasteland 2 bridge the gap? Is there even a gap here? I genuinely don't know. Your thoughts?
I tried, and it's just too much effort. The sounds (at least from DosBox) are really annoying, the interface is cumbersome, having to type in keywords is annoying, having to constantly reference a pdf is a pain, etc. If it was a 4 hour game, sure, but putting up with it for 30+ hours? I'd rather just watch the condensed Let's Play instead.One thing that I can't comprehend is how a Fallout fan can decide to not play Wasteland after learning that Fallout is a "spiritual successor" to Wasteland.
csis wrote:Solo vs group - Make it a group, I don't care! If this is part of the core of Wasteland, why get rid of it?
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