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Aliasalpha wrote:Squares have 8 possible movement options, hexes have 6. Squares win.
Aliasalpha wrote:Squares have 8 possible movement options, hexes have 6. Squares win.
DarkNacht wrote:Aliasalpha wrote:Squares have 8 possible movement options, hexes have 6. Squares win.
Hexes have 6 possible movement options, Squares have 4.
nenaza wrote:While this change is largely better
Gabriel77Dan wrote:I come from Fallout.
Signal wrote:Gabriel77Dan wrote:I come from Fallout.
Turn in your "dinosaur" card.
paultakeda wrote:The problem with hex is there is no true north or true south.
paultakeda wrote:The idea of even spacing? Meh. I'm not that anal about a diagonal being "longer" than a cardinal.
Badunius wrote:paultakeda wrote:The idea of even spacing? Meh. I'm not that anal about a diagonal being "longer" than a cardinal.
so 10 diagonal steps being almost equal to 14 cardinal do not bothers you?
paultakeda wrote:The problem with hex is there is no true north or true south. Watching someone walk north/south doing so by zigging and zagging just looked ridiculous.
mina86 wrote:paultakeda wrote:The problem with hex is there is no true north or true south. Watching someone walk north/south doing so by zigging and zagging just looked ridiculous.
This actually can be fixed by simply rendering the walk in straight line. All it takes is looking to moves in advance and checking one more field if it's empty.
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