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MDF_MadDogFargo wrote:madpaddy wrote:because i still think the reason the graphics had bright colours is because they couldn't make them any other way at the time.
Uh huh. Yeah. Okay go to this wiki
https://en.wikipedia.org/wiki/1988_in_video_gaming
and follow some of the links to those games and then get back to us about the colors that were available in computer games.
The design and appearance of Wasteland was an intentional choice.
madpaddy wrote:I think you will find most of those and most of the games from the 80s have lots of Bright green and blue etc,as graphics didnt have the ability to do the stuff they did in the 90s



geezer wrote:If that's a list of all the games made in 1988 then that is a sad list indeed. Mostly console stuff.
krellen wrote:
Common things in these images:
Brown (transition from grass to desert, wooden floors)
Grey (Interface borders, lettering)
A clear ascetic choice (red brick buildings, grassy surrounding, yellow desert)
Objective evidence that the colour scheme was not due to technical limitations.
Things that were the result of technical limitations:
reused portraits (like my avatar)
reused sprites (the same green dude in the second shot, the same turquoise dude in the last shot)
low resolution (and thus limited text space/limited graphics space)
We are not told what colour of paint it needs a new coat of, nor the make and fabric of the worn rugs. For all we know, it's neon green paint and orange shag rugs.dnr wrote:it's hilarious that you point out the awful graphics instead of just reading the description text at the bottom of the screen.
I think that says a lot more about what the room is supposed to look like than the rudimentary graphics.



krellen wrote:We are not told what colour of paint it needs a new coat of, nor the make and fabric of the worn rugs. For all we know, it's neon green paint and orange shag rugs.dnr wrote:it's hilarious that you point out the awful graphics instead of just reading the description text at the bottom of the screen.
I think that says a lot more about what the room is supposed to look like than the rudimentary graphics.
dnr wrote:krellen wrote:We are not told what colour of paint it needs a new coat of, nor the make and fabric of the worn rugs. For all we know, it's neon green paint and orange shag rugs.dnr wrote:it's hilarious that you point out the awful graphics instead of just reading the description text at the bottom of the screen.
I think that says a lot more about what the room is supposed to look like than the rudimentary graphics.
yep. not arguing that.
MDF_MadDogFargo wrote:Wasteland 2 doesn't need to try to look real, it can be more creative.
MDF_MadDogFargo wrote:Wasteland 2 doesn't need to try to look real, it can be more creative.
dnr wrote:yep. not arguing that.
also, to those arguing about grimndark colours in other games, please note the system and associated palette used. also wasteland was originally developed for the apple II right?
and this is the palette that the pc version used- http://en.wikipedia.org/wiki/File:Screen_color_test_EGA_16colors_CGA.png
for comparison
http://en.wikipedia.org/wiki/List_of_8-bit_computer_hardware_palettes
geezer wrote:MDF_MadDogFargo wrote:Wasteland 2 doesn't need to try to look real, it can be more creative.
So Chris Avellone stick figures then? I used to play a Star Trek game where "*" and "+" represented different game entities. The entire history of computer games has been a gradual move toward realism.
geezer wrote:To me the ultimate goal is something like a ST:TNG holodeck or that device people put on their heads in Strange Days or the direct brainstem connection in eXistenZ. Ultimately I'd like to see games have the power and reality of dreams or hallucinations. I guess some people prefer comic books and cartoons. There's a big difference between Crysis and cartoon drawings. Obviously there are always going to be people who don't want an experience to be too real or too intense. Oh, and the opposite of realism is not creativity. An artist can portray something realistic while still being creative. Abstract paintings for instance are not any more creative than realistic ones. Even photographs can be creative.
krellen wrote:madpaddy wrote:waistland 1 looked colourfull because it couldnt look ANY other way at the time
I know it was a while ago, but I haven't lost that much of my memory; I'm pretty sure we still had brown and grey in the 80s. I think I stand on pretty solid footing when I say these colours were not inventions of the 90s.

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