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God Emperor Charles wrote:Friends,
I'm sorry. Would someone please explain the significance of "red boots". This is haunting me right now.
CKB
Lucius wrote:I wouldn't want dialogue with typing keywords either
Vryheid wrote:I mean, really- "No quest logs"? Did these people step out of a time machine from the 80s, or do they seriously enjoy copying down every irrelevant NPC quote in a goddamn notebook instead of playing the actual game? Did they ever once think that taking out the quest log isn't going to make the game more challenging, because people will just look up all the quests on an online walkthrough instead?
bonescraper wrote:Balthazor wrote:I really hope you aren't suggesting that a sequel to Wasteland must ignore 24 years of gaming innovations
Can you name some of those innovations?
timobkg wrote:bonescraper wrote:Balthazor wrote:I really hope you aren't suggesting that a sequel to Wasteland must ignore 24 years of gaming innovations
Can you name some of those innovations?
For me, one of those innovations is player characters with backgrounds and personalities, that you can converse with in the game, and that will impact your game experience by being included in your party beyond just what skills they may have.
Jasede wrote:Good grief, your opinions sicken me. I've never had the misfortune in my life to find someone who actually liked modern cover mechanics or the lack of med packs. It's clear we can never ever agree or hope to understand one another but I will tell you flat out that if Wasteland 2 comes with so-called "modern innovations" the old-school fans that donated to this wonderful cause are going to flip out like ninjas and burn down Fargo's house, mark my words.
He promised us an old-school game. We don't want your "innovations". Innovations, frankly, can go die in a fire.
TheEmissary wrote:Jasede wrote:Good grief, your opinions sicken me. I've never had the misfortune in my life to find someone who actually liked modern cover mechanics or the lack of med packs. It's clear we can never ever agree or hope to understand one another but I will tell you flat out that if Wasteland 2 comes with so-called "modern innovations" the old-school fans that donated to this wonderful cause are going to flip out like ninjas and burn down Fargo's house, mark my words.
He promised us an old-school game. We don't want your "innovations". Innovations, frankly, can go die in a fire.
If by "modern innovations" you mean the streamlining of games to work on a console/casual audience then I agree its best to avoid doing that. I can't agree with you If you also meant technical innovations made in the last 25 years in terms of Graphics, Sound, and AI. Not every new idea is without merit. It is certainly possible to build a old school RPG and still feel modern. I am willing to bet that Brian Fargo is probably wanting to have the freedom to experiment with the old concepts.
kraze wrote:bonescraper wrote:Balthazor wrote:I really hope you aren't suggesting that a sequel to Wasteland must ignore 24 years of gaming innovations
Can you name some of those innovations?
Gay characters and gay sex. Unkillable NPCs and party characters. Instant health regen. 5 minutes long cutscenes every 5 meters. Half of genres being indistinguishable from shooters. Quest compasses telling you where exactly what is with a pixel precision. +10 to dmg of assault rifles that all behave the same after killing 100 enemies instead of dozens of skills.
Do you still think there weren't enough innovations?
CoderlyWriter wrote:This seems to be a rather hot-button issue around here, actually. I agree with you, though. Wasteland may have had a good party system, where all characters were created by the player, but I'm not sure I'm ready to roleplay as an amorphous aggregate of individuals. I have, after all, only one brain. And this is, whatever you want to call it, an RPG. And I'm of the opinion, as a writer, that fleshed-out, detailed characters can only add to a game.
Vryheid wrote: Did these people step out of a time machine from the 80s, or do they seriously enjoy copying down every irrelevant NPC quote in a goddamn notebook instead of playing the actual game?
That's the thing. You think the problem is quest logs. Some of us think the problem is irrelevant NPC dialogues and quests. I don't remember ever looking at the quest log in Fallout. You know why? I always knew what I was doing. That was good design. I recently played through PST, and though it's a good game, the middle part I had to constantly go back to my quest logs because there were 20 different errand boy quests ("I lost my earrings, can you find them for me?" "I need a cup, can you get one for me?" "I need a handkerchief, can you pick one up?"). The reason you think games need quest logs is because they've been poorly designed.CoderlyWriter wrote:It's very difficult to say that one thing is objectively worse than another thing. I hate this. It means I can't really disparage, for instance, Twilight.
Gabriel77Dan wrote:Maybe we should be able to create a "main" character (More like a party leader, it's about the whole group but until the "main" dies then it's he who calls the shots.) and then pick 3 out of 20 possible pre-made NPC's?
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