owenmp wrote:Am I wrong but is a large amount of the debate here resulting from three groups of forum users?
1. Individuals who played Wasteland when it was released in 1988 and played Fallout 1, Fallout 2 and Fallout Tactics.
2. Individuals who only played Fallout 1, Fallout 2 and Fallout Tactics.
3. Individuals who only played Fallout 3 and Fallout New Vegas.
All three groups have valuable ideas and great imaginations but what the fans need from the development team is establishment of some common ground.
krellen wrote:there's the iconics; Vault Boy, the PipBoy, Vaults, Super Mutants, Ron Perlman. Anything that fans instantly recognise as "Fallout" would be verboten in a Wasteland game; they share a soul, perhaps, but their faces and clothes are entirely different.
Ausir wrote:Well, there's power armor, ghouls, and Wasteland's shadowclaw was an inspiration for deathclaws.
Kide wrote:No, I hope there could be Arcanum 2, that was what I was saying. =) After wasteland 2 there might be hope of getting Arcanum 2 as well, or so I hope. =)
Brother None wrote:It's pedantic to point out BioShock failed as a spiritual sequel?
While I can appreciate the way you feel, I'm not really obsessing over specific looks myself. This is a chance to get pen-and-paper focused, TB cRPGs back on the map. That's the main battle we're fighting. I'm not one to quibble over details. If it had been kept alive as a genre for the past decade it would have changed anyway. It's not about being retro for the sake of being retro, it's about utilizing a unique genre that has been almost completely abandoned.
owenmp wrote:Am I wrong but is a large amount of the debate here resulting from three groups of forum users?
1. Individuals who played Wasteland when it was released in 1988 and played Fallout 1, Fallout 2 and Fallout Tactics.
2. Individuals who only played Fallout 1, Fallout 2 and Fallout Tactics.
3. Individuals who only played Fallout 3 and Fallout New Vegas.
All three groups have valuable ideas and great imaginations but what the fans need from the development team is establishment of some common ground.
BrotherMagneto wrote:owenmp wrote:Am I wrong but is a large amount of the debate here resulting from three groups of forum users?
1. Individuals who played Wasteland when it was released in 1988 and played Fallout 1, Fallout 2 and Fallout Tactics.
2. Individuals who only played Fallout 1, Fallout 2 and Fallout Tactics.
3. Individuals who only played Fallout 3 and Fallout New Vegas.
All three groups have valuable ideas and great imaginations but what the fans need from the development team is establishment of some common ground.
That covers it, but there are also a couple of different expectations abut what WL2 will be from one or more of the above:
1. A direct WL2 sequel that lives in the oldest of schools.
2. A sequel that incorporates most of WL feel but other games since then (which is what Brian Fargo seems to be hinting is what he's doing.)
3. A Fallout sequel.
4. Bringing back the cancelled Van Buren, which has become more myth than reality in the minds of fans who felt screwed by Fallout 3.
I personally fall somewhere between 1 and 2, probably closer to 2, but with a liberal sprinkling of 1 in there - important things like parties vs. one character, and the 80s zeitgeist.
Ausir wrote:Yeah, but they are also things that fans would instantly recognize as "Fallout", even if they appear in Wasteland as well. Sure, we never saw the power armor and "ghoul" was just a name for some of the mutant enemies you encountered, but they went on to play a major role in Fallout, and I wouldn't mind them having one in Wasteland 2 either.Kide wrote:No, I hope there could be Arcanum 2, that was what I was saying. =) After wasteland 2 there might be hope of getting Arcanum 2 as well, or so I hope. =)
I wouldn't get your hopes up for an actual Arcanum sequel - Activision owns the original. Although perhaps there might be a spritual successor some day.
BrotherMagneto wrote:I think the disconnect is coming from the Fallout fans who want a "real" (however you define that) Fallout game that they somehow felt screwed out of, rather than a sequel to Wasteland.
Drool wrote:I don't want to be a Wasteland snob or elitist, and I don't want to say that anyone who hasn't played the original needs to sit in the corner and shut up, but some of these threads are really depressing and discouraging. If you haven't played Wasteland, please, at the very least, go watch a play-through on Youtube.
Brother None wrote:But for top-down? The only reasoning I got for it is "that's how the first did it". That's not enough.
krellen wrote:Because I liked the way it looked.
krellen wrote:Because it gives a far better tactical overview than isometric.
krellen wrote:Because it allows a much broader range of design - good Isometric design avoids placing important objects in locations obscured by the realities of the isometric camera.
Brother None wrote:How? What if cover is a factor, how will I estimate it better with topdown?krellen wrote:Because it gives a far better tactical overview than isometric.
Brother None wrote:And even without that, do you get confused when looking at a chessboard from an angle rather than the newspaper-topdown versions? It is functionally identical.
Brother None wrote:Besides, Wasteland didn't even use topdown perspective for combat, so that's a weird element to bring in.
Brother None wrote:Top-down has always seemed like an immense limit on design myself. You are looking at everything from a helicopter perspective, and thus really only see a part of each character and building. Isometric, especially if it can be rotated, gives a fuller view.
krellen wrote:Why estimate? Why not have the game tell you the effects of cover - you chance of hitting, fields of view, etc?
krellen wrote:Over a small unobscured area, perhaps. Over a larger, especially urban area, not so much. It's a lot easier to miss little details - such as cul de sacs and blind alleyways - in an isometric view.
krellen wrote:Perhaps the disconnect we're having is that I'm not even considering 3D. I hate 3D graphics and am not really looking for something in a 3D engine.
krellen wrote:But in good isometric design, there are two sides of buildings the player often cannot see - the top and the right sides. So good design limits the number of things - containers, doorways, enemies - that are on these sides of the screen so as to not "cheat" players because of an engine limitation.
Svetlovska wrote:I take it as read that none of here want real time, trigger happy shoot em ups, even isometric/3D ones (I note the criticism of the recent JA2 'reboot' combat mechanic here)- we are all in it for the stories, character development, and tactical, intelligent game play. But I have a question - are there *really* any deal-breaking differences/incompatibilities in the 'legacies' of Wasteland & FO 1/2 ? Can Wasteland 2 bridge the gap? Is there even a gap here? I genuinely don't know. Your thoughts?
krellen wrote:But really, the thing that bugs me the most are the posts that say "I didn't play Wasteland, but ..." I really do not comprehend why anyone who never played Wasteland would be excited enough about its sequel to come comment on its development (fund it, perhaps; opine on it, not so much) without some sort of desire to ultimately get some other project out of this altogether. I mean, unless that sentence ends "but I've done some research, watched a Let's Play, and think it looks really cool", anyway.
Brother None wrote:Then what does perspective matter?
This is a bad thing?
Well, I don't think it'll be in 2D.
Sure. But that's a layout thing, not an art thing.
krellen wrote:If perspective doesn't matter, personal ascetic choices win out, and thus top-down.
krellen wrote:Yes, in a tactical game, missing details is a bad thing.
krellen wrote:I'm still hoping for 2D, or something reminiscent thereof. Mr. Fargo himself is a fan of the top-down idea.
krellen wrote:When I said design, I meant level design, not art design.
You can't preserve the tactical/skirmish hybrid combat scale which is so characteristic for Wasteland when moving to a Fallout-style 3-d view.
Return to Website/Company Feedback and Questions
Users browsing this forum: No registered users and 1 guest