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doady wrote:The old Japanese RPGs do suck, but saying that they aren't really RPGs? Uh, okay.
This is not the defining characteristic of "Roleplaying Game". The most recent Extra Credits was wrong.Ulrox wrote:Roleplaying games are all about being able to play a certain role.
Ulrox wrote:Taken from wasteland 2's kickstarter page:"Brian Fargo founded Interplay Productions (By Gamers, For Gamers) in 1983 where he went on to produce and finance some of the biggest RPG's made like Bard's Tale, Fallout 1 and 2, Stonekeep, Dragon Wars, Baldur's Gate, Icewind Dale, and more. Creating a new Wasteland will be a point of pride in the long history of games."
doady wrote:But yeah, the developers never mentioned JRPGs, and Brian Fargo's background is full of western RPGs, so there is no need to speculate on the type of RPG they want to make here.
Ulrox wrote:Those are pretty good exambles of old school rpg's... You're talking about old school japaneese rpg's which aren't really rpg's at all. Whereas team inxile is making an oldschool western rpg.
Ulrox wrote:doady wrote:The old Japanese RPGs do suck, but saying that they aren't really RPGs? Uh, okay.
Roleplaying games are all about being able to play a certain role. Jrpg's doesn't allow you to play any role. You can just sit back and watch the story unfold. I never said I dont like JRPG's. I've played quite a few. The new final fantasy 13-2 actually allows you to choose what to say in some circumstances so its getting closer to being a roleplaying game.
Hiver wrote:http://www.gamebanshee.com/interviews/107335-wasteland-2-interview.html
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Brian: I think there might be varying opinions on what the formulas were for each and how they might be different. Wasteland excelled at many things like tactical combat, interesting situations that did not have clear cut correct solutions and it continued to surprise you along the way. Not only with those elements not be lost they will be expanded upon. We have the advantage of hindsight now since we can clearly see what things people reacted well to. We were flying blind while we made the first game. Fallout excelled in many of the same things but it really shined in tone and style. We need to make sure that we have an interesting art style and vibe. If there is any feeling that you have seen something a hundred times before you lose interest pretty quickly.
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Brian: My tendency with this game is going to be closer to the experiences we all loved during the golden age of RPGs. Part of the reason we have the excitement we do is there is this general feeling that the games have been dumbed down for the masses. Politically correct situations, linear events, being careful no one gets lost etc...it can be kind of lame. We will put the game into beta test and if a huge majority about the lack of a feature we need to consider it but in general let's recreate the wonder with modern graphics and sound.
geezer wrote:Let me make it easy for you. This is going to be a PC only game. Probably with no console ports at all. Does that help? He's not talking about old console games like something I might have played on the Atari 2600. Think old PC RPGs and you should be okay as far as the broad strokes go.
krellen wrote:This is not the defining characteristic of "Roleplaying Game".Ulrox wrote:Roleplaying games are all about being able to play a certain role.
Ulrox wrote:Roleplaying games are all about being able to play a certain role. Jrpg's doesn't allow you to play any role. You can just sit back and watch the story unfold. I never said I dont like JRPG's. I've played quite a few. The new final fantasy 13-2 actually allows you to choose what to say in some circumstances so its getting closer to being a roleplaying game.
doady wrote:Ulrox wrote:Roleplaying games are all about being able to play a certain role. Jrpg's doesn't allow you to play any role. You can just sit back and watch the story unfold. I never said I dont like JRPG's. I've played quite a few. The new final fantasy 13-2 actually allows you to choose what to say in some circumstances so its getting closer to being a roleplaying game.
The story in the Icewind Dale games are pretty much on-rails too. It seems by your standards Icewind Dale is not an RPG?
Early JRPGs like Dragon Quest and Final Fantasy were hugely influenced by Ultima and Wizardry. I don't understand how they, or Icewind Dale, are not true RPGs.
I don't think the RPG genre is defined by the amount of choices in story and dialogue. I am not sure if it is a prerequisite for RPGs to have story and dialogue in the first place.
Lack of choices is probably the main reason I can't get into a lot of JRPGs. But to say that it defines the RPG? I'm not sure about that.
But I digress.
MisterStone wrote:If you want to know what an Old School RPG is, play Ultima V, the absolute pinnacle of pre-VGA roleplaying games. [...] And if you cannot bring yourself to play through this game, you are beyond redemption.
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