Moderator: Rangers
kraze wrote:This means avoiding teenager stuff.
- No swearing in each sentence
kraze wrote:This means avoiding teenager stuff.
This means:
- No romances
- No marriages
- No swearing in each sentence
- No gore for the sake of "awesome! it's gore!"
- No characters having crisis, breakdowns, gender issues etc.
- No handholding through quests
- No simple gameplay - it must be mastered as the game goes
- All characters can die because everything is fair in combat - for both you and AI, you and the enemy
- No "heroes saving the world from the horrible evil" plots. Only fairy-tales have perfect people with perfect agendas.
- No toilet humour. No pop-culture references. They did hurt Fallout 2.
Just a good game for the brain.
I rest my case.
kraze wrote:This means avoiding teenager stuff.
This means:
- No romances
- No marriages
- No swearing in each sentence
- No gore for the sake of "awesome! it's gore!"
- No characters having crisis, breakdowns, gender issues etc.
- No handholding through quests
- No simple gameplay - it must be mastered as the game goes
- All characters can die because everything is fair in combat - for both you and AI, you and the enemy
- No "heroes saving the world from the horrible evil" plots. Only fairy-tales have perfect people with perfect agendas.
- No toilet humour. No pop-culture references. They did hurt Fallout 2.
Just a good game for the brain.
I rest my case.
kraze wrote:- No marriages
- No gore for the sake of "awesome! it's gore!"
- No toilet humour. No pop-culture references. They did hurt Fallout 2.
kraze wrote:This means avoiding teenager stuff.
This means:
- No romances
- No marriages
- No swearing in each sentence
- No gore for the sake of "awesome! it's gore!"
- No characters having crisis, breakdowns, gender issues etc.
- No handholding through quests
- No simple gameplay - it must be mastered as the game goes
- All characters can die because everything is fair in combat - for both you and AI, you and the enemy
- No "heroes saving the world from the horrible evil" plots. Only fairy-tales have perfect people with perfect agendas.
- No toilet humour. No pop-culture references. They did hurt Fallout 2.
Just a good game for the brain.
I rest my case.
kraze wrote:- No romances
- No marriages
- No swearing in each sentence
- No gore for the sake of "awesome! it's gore!"
- No characters having crisis, breakdowns, gender issues etc.
[ ... ]
- No "heroes saving the world from the horrible evil" plots. Only fairy-tales have perfect people with perfect agendas.
kraze wrote:This means avoiding teenager stuff.
This means:
- No romances
- No marriages
- No swearing in each sentence
- No gore for the sake of "awesome! it's gore!"
- No characters having crisis, breakdowns, gender issues etc.
- No handholding through quests
- No simple gameplay - it must be mastered as the game goes
- All characters can die because everything is fair in combat - for both you and AI, you and the enemy
- No "heroes saving the world from the horrible evil" plots. Only fairy-tales have perfect people with perfect agendas.
- No toilet humour. No pop-culture references. They did hurt Fallout 2.
Aiydee wrote:Why are romances immature or for teenagers?
You complain about the gore.. Have you played the original wasteland? Bloody sausage. Exploding thereof.
Wasteland was all about the over-exaggerated bloody deaths. So, are we trying for 'mature' or are we trying to stay true to WL1?
I think your list is a bit meh. Some of it I agree with. But why can't your characters have a breakdown? What's wrong with that? They're in a world where bad things happen.
But, a good writer and game developer CAN do things with it beyond a Twilightesque, sparkly vampire romance/breakdown/whatever.
thatfool wrote:Okay, I'm not sure where you live but around here we generally think of these as "adult" ideas. At least marriage. Romance of course is bound to happen everywhere.
I do cringe when I hear people swearing in every sentence, but I'd like to point out that I don't even meet that many teenagers, so I'm not sure how this is a teenager thing.
Again, not teenager issues. Most suicides are committed by adults. The group between mid-forties and mid-sixties has the highest rate. Teenager suicides are insignificant compared to this. Teenagers have problems like "I love him but he's a vampire" whereas adults have real issues like "I just lost my job again", "my wife of 20 years ran off with another guy", "I'm 40, I will never see my dreams come true", and so on, and yes, gender issues still play a role as well - some discoveries are made late.
All reasonable points, if a bit generic... I want this from almost every game
Wasteland has tons of pop culture references and they apparently didn't hurt that game, right? So it's probably not a black and white thing, they just have to be done sensibly.
kraze wrote:This means avoiding teenager stuff.
This means:
- No romances
- No marriages
- No swearing in each sentence
- No gore for the sake of "awesome! it's gore!"
- No characters having crisis, breakdowns, gender issues etc.
- No handholding through quests
- No simple gameplay - it must be mastered as the game goes
- All characters can die because everything is fair in combat - for both you and AI, you and the enemy
- No "heroes saving the world from the horrible evil" plots. Only fairy-tales have perfect people with perfect agendas.
- No toilet humour. No pop-culture references. They did hurt Fallout 2.
Just a good game for the brain.
I rest my case.
kraze wrote:This is a game. Games should be about gameplay first and foremost.
Writing should be the least important thing. Fallout 1 didn't have any story btw.
kraze wrote:This means avoiding teenager stuff.
This means:
- No romances
- No marriages
- No swearing in each sentence
- No gore for the sake of "awesome! it's gore!"
- No characters having crisis, breakdowns, gender issues etc.
- No handholding through quests
- No simple gameplay - it must be mastered as the game goes
- All characters can die because everything is fair in combat - for both you and AI, you and the enemy
- No "heroes saving the world from the horrible evil" plots. Only fairy-tales have perfect people with perfect agendas.
- No toilet humour. No pop-culture references. They did hurt Fallout 2.
Just a good game for the brain.
I rest my case.
kraze wrote:This means avoiding teenager stuff.
This means:
- No romances
- No marriages
- No swearing in each sentence
- No gore for the sake of "awesome! it's gore!"
- No characters having crisis, breakdowns, gender issues etc.
- No handholding through quests
- No simple gameplay - it must be mastered as the game goes
- All characters can die because everything is fair in combat - for both you and AI, you and the enemy
- No "heroes saving the world from the horrible evil" plots. Only fairy-tales have perfect people with perfect agendas.
- No toilet humour. No pop-culture references. They did hurt Fallout 2.
Just a good game for the brain.
I rest my case.
Zeful wrote:the keys to a mature game is moderation and juxtaposition.
Jammet wrote:Maturity means portraying that these dark, shady and unreasonable aspects exist.
kraze wrote:This is a game. Games should be about gameplay first and foremost.
Writing should be the least important thing. Fallout 1 didn't have any story btw.
kraze wrote:This means avoiding teenager stuff.
This means:
- No romances
- No marriages
kraze wrote:- No swearing in each sentence
- No gore for the sake of "awesome! it's gore!"
kraze wrote:- No characters having crisis, breakdowns, gender issues etc.
kraze wrote:- No handholding through quests
- No simple gameplay - it must be mastered as the game goes
- All characters can die because everything is fair in combat - for both you and AI, you and the enemy
- No "heroes saving the world from the horrible evil" plots. Only fairy-tales have perfect people with perfect agendas.
kraze wrote:- No toilet humour. No pop-culture references. They did hurt Fallout 2.
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