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Borghal wrote:Well, I'd be okay without a central narrative, but there would have to be enough stuff going on on the side to compensate. You know, every place has its own personality, own story, characters, quests, whatever.
Nobody wants to wander a wasteland with repeating quests...
bpstrat wrote:I also feel that the Wasteland franchise needs to be distinct from the Fallout franchise. I always felt that Wasteland had an 80's vibe to it, with the colors and technology and all of that. The military aspects also felt inspired by 80's action movies, like Mad Max, Terminator, and Commando and so on. The Fallout games have the 50's retro feel, of course, along with the idealized, yet cynical view of American life. I love both of these settings, but please keep them separate!
bpstrat wrote:I also feel that the Wasteland franchise needs to be distinct from the Fallout franchise. I always felt that Wasteland had an 80's vibe to it, with the colors and technology and all of that. The military aspects also felt inspired by 80's action movies, like Mad Max, Terminator, and Commando and so on. The Fallout games have the 50's retro feel, of course, along with the idealized, yet cynical view of American life. I love both of these settings, but please keep them separate!
Tensions grew with the coming of 1998. The United States' Citadel Starstation was slated to be fully operational by March, Soviet charges that the space station was merely a military launching platform alarmed a number of nonaligned nations. The right wing governments in the South and Central Americas, many of them set up by the U.S. during the Drug Wars (1987-1993), pledged their support to the U.S. [...]
Two weeks before Citadel was due for full operation, the station transmitted a distress signal. Immediately after the message was sent, most of the satellites orbiting the planet were swept clean from the sky, leaving the great powers blind. In military panic, each sent 90 percent of their nuclear arsenals skyward. [...]
Shortly after the nuclear attack began, the Engineers, seeking shelter, took over the federal prison and expelled the prisoners into the desolate desert to complete their sentences. As the weeks passed, they invited the nearby survivalist communities to join them and to help them build a new society.
Akira28 wrote:Wasteland had a plot, not exactly a narrative. You had to find the plot, and I guess you made up your own narrative, since they didn't really hand you one. You eventually made it the Vegas and learned about the robot menace which would probably put you on the trail of Max, in search of Darwin and Cochise, you would eventually be powerful enough to take on the citadel. You tried before and didn't make it very far beyond the flags, but you've got Rad Suits and RPGs and AK-97s this time. You found your way, and the plot, by trial and error, educated guessing and good old exploration, and then they eventually gave you a narrative for the last 3rd of the game.
So it should be free form again, missions leading to missions leading to missions and you eventually figure out what the hell is going on locally, which may or may not connect to the larger overhead plot. But in the mean time you're rescuing kidnapped mayors, killing gangs of biker thugs, doing good, or raising hell, doing your job as a Desert Ranger however you see fit.
homeslice82 wrote:Some of the most memorable scenes from Wasteland were the really strange, pulpy, absurd and yet dark ones. Giant carrots and psychotic gardeners with rabbit armies. Hobo oracles. The blood staff murder mystery. The Temple of Blood in general. Hobo Dogs. The over-the-top combat lines. I'd hate to see that stuff go in the name of "gritty realism". Fallout's black humor, while great, wasn't really similar at all. No game has recaptured the almost comic book-esque magic of Wasteland.
Akira28 wrote:Wasteland had a plot, not exactly a narrative. You had to find the plot, and I guess you made up your own narrative, since they didn't really hand you one. You eventually made it the Vegas and learned about the robot menace which would probably put you on the trail of Max, in search of Darwin and Cochise, you would eventually be powerful enough to take on the citadel. You tried before and didn't make it very far beyond the flags, but you've got Rad Suits and RPGs and AK-97s this time. You found your way, and the plot, by trial and error, educated guessing and good old exploration, and then they eventually gave you a narrative for the last 3rd of the game.
Tetraptous wrote:I hope they aren't afraid to stick to their guns and make unpopular decisions for the betterment of the final product.
krellen wrote:Tetraptous wrote:I hope they aren't afraid to stick to their guns and make unpopular decisions for the betterment of the final product.
Me too.
And I hope one of those decisions is that Wasteland 2 really should be a new Wasteland story with the same Wasteland gameplay.
krellen wrote:And I hope one of those decisions is that Wasteland 2 really should be a new Wasteland story with the same Wasteland gameplay.
Ausir wrote:you can't really expect it to have exactly the same gameplay as a 1988 game either.
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