Haha, hey, you were the one who put the picture in my head
, I just had to let it out!
As for Homeslice's Fargquote (Just coined this, patent pending!), I'm going to throw my hat in and defend wackiness and try and allay some of your fears. He said "We are going to take the universe of Wasteland serious and not parody or joke about it." To me, this could also mean that the universe isn't going to change too drastically, it just won't get more
wacky. They aren't going to "parody" it. But the original, as has been so lovingly detailed out, was parody heavy in the first place, and the FO games weren't immune from this by a long shot (Yea, FO1 was more serious, but you can't say FO2 didn't have plenty of things to go toe-to-toe with WL1 in terms of wackyfactor). Honestly, every one of these things:
Wasteland has hobo oracles, giant mutated vegatables, revolver-wielding babies, temples with WALLS MADE OF BLOOD, women who glow purple, armored rabbits, detectives named Spam Shade, goofy cannibalism, motorcycles with human heads, three-legged prostitutes, over-eager accordion players, and hundred-plus-year-old farmers
...Don't sound out of place to me in a FO game, and I'm a fairly big FO cheerleader who likes the grittiness.
Let us make a list from FO2, shall we?
Super intelligent scorpion whom is difficult to beat in chess, a haunted farm that turns out to be a big scooby doo mystery, a ghoul who is crazy because he has a tree in his head, a pseudo-scientology cult that is building a rocketship to escape earth, a genius molerat addicted to cheesypoofs, robots with human brains operating them, a gun-fixing savant who will die if you shoot him with your finger, a giant talking stone head, a drunk preacher who will give you the FO2 guidebook after
you need it, a mentally impaired young cowherder who will "speak your language" if you have >3 INT, and beware the Super Mutant who offers to armwrestle!
And those are just off the top of my head! FO isn't all Brotherhood of Steel and Slavers, sometimes it's a Kungfu challenge an talking deathclaws as well!
So, while Fargo may have grown up some between WL and FO, and possibly moreso between FO and WL2, I think he's got a funny bone that he couldn't repress if he wanted to. The over-all mood and setting may be played more straightfaced, but wacky is in the details.