Keaton wrote:New Vegas was no Fallout game, period.
Leave now, and never come back.

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Keaton wrote:New Vegas was no Fallout game, period.

Brother None wrote:We're going to see Fallout influence seep into Wasteland quite a lot, inevitably. But it's easy to forget the games were pretty dissimilar in many ways.
Mood is one of the key ways the two diverge. Fallout was played relatively more straight, though there was still a lot of dark humor. Wasteland, by comparison, worked with brighter colors, a more varied desert, and a lighter tone.
This is one part of the game where I'm a little wary of Fallout influencing it too much. Do we really want a wasteland with the brown/grey look of the dead deserts of Fallout? We all remember the Cochise base (and those robots tearing us up). You could say Fallout 2 (and maybe 3) played it a lot closer to the way Wasteland did it, but I for one feel this is a unique side of Wasteland where you should not look to emulate Fallout. It's good for the two settings to be strongly different.

Emmy Lou wrote:After all, the very first concept we saw of this game I would say leans much closer toward Fallout gritty than WL wacky.

We don't mind the questions at all and especially in light of it being fan funded. Sometimes we don't have all the answers as we are still polling the forums to nail down the main sensibilities.. though most of them are well known now. We are going to take the universe of Wasteland serious and not parody or joke about it. But there will be twisted humor that will spring forth and not every scenario will be dead serious. Modern day police cover a number of crimes than range from murder to more domestic issues. There will be a heavy mood that is accomplished with the music of Mark Morgan, the visuals and the writing. Expect a somewhat dense narrative as the literary vibe is what made many of those old school games hum.
Emmy Lou wrote:I hope those Cyborgcycles return as well, those sound awesome!
Keaton wrote:My definition of Fallout:
POSTAPOCALYPTIC setting with anarchic game world (like it is supposed to be in that setting) and therefore no countries or political conflicts influencing every fucking ingame situation
Brian Fargo wrote:We are going to take the universe of Wasteland serious and not parody or joke about it. But there will be twisted humor that will spring forth and not every scenario will be dead serious. Modern day police cover a number of crimes than range from murder to more domestic issues. There will be a heavy mood that is accomplished with the music of Mark Morgan, the visuals and the writing. Expect a somewhat dense narrative as the literary vibe is what made many of those old school games hum.
homeslice82 wrote:A lot of Wasteland 2's direction has me excited. But this, in my opinion, threatens to undermine the entire deal:
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