Skip to content


No insta-healing items

What needs to be avoided in the sequel?

Moderator: Rangers


Re: No insta-healing items

Postby The Dutch Ghost » May 29th, 2012, 5:15 pm

Zombra wrote:I don't want to be adversarial, but newbie players aren't supposed to want Wasteland 2. Broad market appeal was specifically and repeatedly stated during the Kickstarter to be something that Brian doesn't care about and is not going to reach for. I am looking forward to a challenging game, and I don't mean an easy game with a difficulty slider that increases enemy hit points.

Any development time spent on a "casual mode" is money stolen from the contributions of the backers who were promised a game with tough, old school design principles. If they try to make two games, both designs will suffer.

Again, I'm not trying to make this "us vs you"; it's just how it is. W2 will not be a game that holds your hand and heals all your owies. At least, that was the promise that was made.


Perhaps it sounds like trying to appeal to casual or newbies but the fact is that not everyone, even experienced gamers always want to play a game like this hardcore all the time.
Also, I also contributed to this game so why should I not voice my opinion that it would be nice if the option is there.
The Dutch Ghost
 
Posts: 12
Joined: March 5th, 2012, 3:29 pm


Re: No insta-healing items

Postby Zombra » May 29th, 2012, 5:27 pm

The Dutch Ghost wrote:Perhaps it sounds like trying to appeal to casual or newbies but the fact is that not everyone, even experienced gamers always want to play a game like this hardcore all the time.

Sure. But when we do want a game that has some teeth, I hope Wasteland 2 is there for us :)

Also, I also contributed to this game so why should I not voice my opinion that it would be nice if the option is there.

No reason at all. Voice away! I disagree with you, but it's not my intention to shut down conversation. Unless you find my position so inarguable that there's nothing left to say :cool:
Minds are never changed by silence.
Image
"I don't care about the mass market." - Brian Fargo
User avatar
Zombra
 
Posts: 1463
Joined: March 8th, 2012, 10:50 pm


Re: No insta-healing items

Postby Woolfe » May 29th, 2012, 6:12 pm

The Dutch Ghost wrote:
Zombra wrote:I don't want to be adversarial, but newbie players aren't supposed to want Wasteland 2. Broad market appeal was specifically and repeatedly stated during the Kickstarter to be something that Brian doesn't care about and is not going to reach for. I am looking forward to a challenging game, and I don't mean an easy game with a difficulty slider that increases enemy hit points.

Any development time spent on a "casual mode" is money stolen from the contributions of the backers who were promised a game with tough, old school design principles. If they try to make two games, both designs will suffer.

Again, I'm not trying to make this "us vs you"; it's just how it is. W2 will not be a game that holds your hand and heals all your owies. At least, that was the promise that was made.


Perhaps it sounds like trying to appeal to casual or newbies but the fact is that not everyone, even experienced gamers always want to play a game like this hardcore all the time.
Also, I also contributed to this game so why should I not voice my opinion that it would be nice if the option is there.


I don't 100% agree with Zombra. I was a newbie player when I first played WL. Especially as there had been nothing quite like it beforehand.

Newbie is a relative term anyway, no one can expect to completely understand every element of a new game straight away. There will be things that are worked out, or rules are checked on as you go.

Casual is a completely different kettle of fish tho. I look at casual as meaning, throw it on for 5 mintues and play without consequence. I think there is room to do that(roaming around exploring etc) but it shouldn't be considered a "casual" game. If you want a casual game, there are many many many options out there already for that. WL (and by extension WL2) isn't a "casual" type of game.

The idea of "Dumbing down" a game to suit the "casual" player, is exactly the sort of thing that is trying to be avoided in this kickstarter, as was made clear in the first video on the kickstarter page.

Your voice is more than welcome. But please do a bit of research on the original WL first. Its has very different aspects in gameplay from Fallout. So if you are coming from Fallout you may not realise the significance of what you are asking.

This can result in people jumping up and down :roll: and then other people jumping up and down in defence :roll: and then no one talks about the game concepts, rather they just argue back and forth about nothing.

A lot of the arguments have already been done as well. There are about 3 threads on healing that are still active, several threads on the concept of parties, several on the tactical combat, character creation, theme and mood, settings, etc... Doesn't mean don't throw up a new one, but consider the old ones first, so we aren't rehashing old arguments :D
User avatar
Woolfe
 
Posts: 2429
Joined: March 22nd, 2012, 5:42 pm


Re: No insta-healing items

Postby Lucius » May 29th, 2012, 6:55 pm

Woolfe wrote:A lot of the arguments have already been done as well. There are about 3 threads on healing that are still active, several threads on the concept of parties, several on the tactical combat, character creation, theme and mood, settings, etc... Doesn't mean don't throw up a new one, but consider the old ones first, so we aren't rehashing old arguments :D

We seriously do need some new topics to discuss...

*goes to make a thread on the mechanics of ranger waste disposal* :lol:
User avatar
Lucius
 
Posts: 947
Joined: March 9th, 2012, 6:43 pm


Re: No insta-healing items

Postby The Dutch Ghost » June 1st, 2012, 3:20 am

Zombra wrote:
The Dutch Ghost wrote:Perhaps it sounds like trying to appeal to casual or newbies but the fact is that not everyone, even experienced gamers always want to play a game like this hardcore all the time.

Sure. But when we do want a game that has some teeth, I hope Wasteland 2 is there for us :)

Also, I also contributed to this game so why should I not voice my opinion that it would be nice if the option is there.

No reason at all. Voice away! I disagree with you, but it's not my intention to shut down conversation. Unless you find my position so inarguable that there's nothing left to say :cool:
Minds are never changed by silence.


It is true that I got into RPGs through Fallout (Fallout 1, not Fallout 3 or FNV) but I did do a lot of 'research' on Wasteland in the years before the Kickstarter project for Wasteland 2 as I was on a bender for PA RPGs and I was curious what would be necessary to make a Wasteland remake.

I know for example the the player party's medical skills only treated injuries and in order for the player party to regain health is to either rest or visit a doctor who I think also handles diseases.

Still I really feel that insta-health items are not bad to include into Wasteland 2, just handle it very careful in opposite to Fallout 3 and FNV where you could sometimes find stimpacks in the most bizarre of places (like garbage cans).

I do understand people's desire for an old school RPG and I agree on many points like no silly mini games instead of skill checks or obvious clues what the right line of dialog in a discussion is (yes I know, Wasteland did not have a dialog tree), but don't dis all gameplay elements that were carried over from fantasy RPGs such as items or the means to quickly heal damage in the field.

As I said before, take perhaps player characters own builds and any disease or mutation they may carry into account that determines how effective such an item is.
The Dutch Ghost
 
Posts: 12
Joined: March 5th, 2012, 3:29 pm


Re: No insta-healing items

Postby Lucius » June 1st, 2012, 4:22 am

First consider (from another thread):
Joby wrote:For example, water will be vital (as it should in a post-apocalyptic environment) and there should be times when you need to decide if you should travel together or split your party up and have the fastest who can purify water and find food head into the wilderness as your team continues on to a time critical distress call, and then hope they can catch up with supplies before the party is consumed by the desert. There should be hard choices with severe consequences.


Imagine water is vital to your survival (I know not much of a stretch of the imagination there). My guess would be running out of water would result in death. Ok now let's say the only healing item in the game is clean water. I still wouldn't make it an instant heal, but a heal over time. This idea I could definitely get behind because then you have a healing item with a clear consequence for using. Of course if water is plentiful and running out is a non-issue, then this wouldn't be a good idea. I'm betting though that there will be numerous places where water is hard to come by and using it to heal, or not using it, would be a REAL choice.
User avatar
Lucius
 
Posts: 947
Joined: March 9th, 2012, 6:43 pm

Previous

Return to Board index

Return to What to Avoid

Who is online

Users browsing this forum: No registered users and 1 guest