The Dutch Ghost wrote:Zombra wrote:I don't want to be adversarial, but newbie players aren't supposed to want Wasteland 2. Broad market appeal was specifically and repeatedly stated during the Kickstarter to be something that Brian doesn't care about and is not going to reach for. I am looking forward to a challenging game, and I don't mean an easy game with a difficulty slider that increases enemy hit points.
Any development time spent on a "casual mode" is money stolen from the contributions of the backers who were promised a game with tough, old school design principles. If they try to make two games, both designs will suffer.
Again, I'm not trying to make this "us vs you"; it's just how it is. W2 will not be a game that holds your hand and heals all your owies. At least, that was the promise that was made.
Perhaps it sounds like trying to appeal to casual or newbies but the fact is that not everyone, even experienced gamers always want to play a game like this hardcore all the time.
Also, I also contributed to this game so why should I not voice my opinion that it would be nice if the option is there.
I don't 100% agree with Zombra. I was a newbie player when I first played WL. Especially as there had been nothing quite like it beforehand.
Newbie is a relative term anyway, no one can expect to completely understand every element of a new game straight away. There will be things that are worked out, or rules are checked on as you go.
Casual is a completely different kettle of fish tho. I look at casual as meaning, throw it on for 5 mintues and play without consequence. I think there is room to do that(roaming around exploring etc) but it shouldn't be considered a "casual" game. If you want a casual game, there are many many many options out there already for that. WL (and by extension WL2) isn't a "casual" type of game.
The idea of "Dumbing down" a game to suit the "casual" player, is exactly the sort of thing that is trying to be avoided in this kickstarter, as was made clear in the first video on the kickstarter page.
Your voice is more than welcome. But please do a bit of research on the original WL first. Its has very different aspects in gameplay from Fallout. So if you are coming from Fallout you may not realise the significance of what you are asking.
This can result in people jumping up and down

and then other people jumping up and down in defence

and then no one talks about the game concepts, rather they just argue back and forth about nothing.
A lot of the arguments have already been done as well. There are about 3 threads on healing that are still active, several threads on the concept of parties, several on the tactical combat, character creation, theme and mood, settings, etc... Doesn't mean don't throw up a new one, but consider the old ones first, so we aren't rehashing old arguments
