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And I have not personally played or heard of an RPG where I can engage in a fist fight with someone and everyone else leaves us be or cheer on us.
TheEmissary wrote:A kind of related topic. They should also stop NPC from being psychic about crimes in other towns. In a post apocalyptic world most towns probably don't have working telephone network or may not even be on speaking terms. I can see a NPC merchant/courier/messenger passing news to different towns but it shouldn't be instant. Reputation and crimes should be localized to a certain point.And I have not personally played or heard of an RPG where I can engage in a fist fight with someone and everyone else leaves us be or cheer on us.
I seen this in Skyrim and The Witcher.
Gabriel77Dan wrote:I said in an RPG.
jackass00 wrote:Gabriel77Dan wrote:I said in an RPG.
Dude, the fact that it is not isometric and turn based does not mean it is not an RPG.
Gabriel77Dan wrote:I said in an RPG.
stonetoes wrote:Gabriel77Dan wrote:I said in an RPG.
Hah, I was about to deploy a rolleyes at you for derailing the thread, then I realised you were the OP. De-rail away!
On-topic, I think if permanent/long-term injuries are brought in this could be an option. Sure, they may not kill you for stealing, but they might cut your hand off or break your fingers. Maybe they just kick the shit out of you till you go unconscious, then keep going. How much AI would it take to tell a town guard to target the character's arm till it's crippled then stop, only engaging in combat if the player fights back?
Or maybe it's done through scripted dialogue choices. How would you react when your master sniper McPedro is seen shooting somebody, the sheriff says "We're gonna' take the first two fingers of each hand. You won't be doin' no more shootin'!" and your options are:
1. [let him take McPedro the sniper's fingers]
2. [start combat with the whole town]
3. [grovel for mercy in the dirt]
When one of your members has both legs broken for stealing a pig, do you wait around a couple of months for him to heal, go on without him or put a bullet in his head like a lame horse?
I think the difficult part is going to be how all this would work with a party-based game. Is justice going to be targetted only at the offending individual, or at the whole team? Will guards only start combat with one person and leave you alone when that team-mate is dead? I'm not sure I've ever seen that done.
Gabriel77Dan wrote:Jailtime for the party member who did the crime could work well for civilized areas.
The person who did the crime is locked up for X amount of ingame time and then you have the option of bailing him out.
You can of course just wait until he/she/it gets out but it could be a while.
...
Other ways could also be anarchy, each person takes the law into their own hands. The entire town won't attack you for stealing some shotgun ammo but the husband and wife who you stole from will demand you give it back and if you refuse hold you at gunpoint.
stonetoes wrote:Additionally you could have penalties like stats/experience degrading the longer you're in, guards stealing your stuff, having to pay bribes.
Gabriel77Dan wrote:it was mildy annoying having to level up the skills you lost.
Gabriel77Dan wrote:Paying bribes would be awesome, we definitely need more ways to spend money in RPG's so that we can try to avoid the whole 999.999 cash problem by the end of the game like usual in RPGs.
.Internalprimate wrote:I think that depending on the town and the local law enforcement that consequences could be punishable through local law enforcment. But for the most part in small towns or certain factions the whole place vs the Pc is a mechanic based in reality.
lets think about a post apoc community. If your caught stealing then 1. You betrayed trust 2. You piss off the items owner. And guess whose side the community is going to take when the argument goes to fists( or guns)
Clockwork Knight wrote:.Internalprimate wrote:<snip>
Most people would just hide or run away from a fight. Perhaps they would help the guy if they think the aggressor is harmless enough ( then again, this is a post-apocalyptic society, where everyone carries some kind of weapon, even if it's a kitchen knife).
It's one thing to have the entire town become hostile towards you in one form or another (refusing service, insulting you, etc); it's another to have everyone actually attack you, eager to jump in front of your bullets because you pissed off their bro.
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