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Keaton wrote:Imo this is a much too important question to just wave it away with superficial arguments like "it sucks!" as most of you did.
Keaton wrote:Everybody should at least agree that every game worth its money should provide challenging gameplay throughout.So when your characters are low level there should be enemies that match that level. Same for high level partys.
Keaton wrote:There should be an ideal order to beat the game, but it shouldn't be forced upon the player.
Burzmali wrote:...but in an open world RPG where you can go back and complete missions that you should have done at level 5 but miss until you are level 20, let the developers tweak the difficulty a bit so the missions aren't just a choir to complete.
Sub-Human wrote:Burzmali wrote:...but in an open world RPG where you can go back and complete missions that you should have done at level 5 but miss until you are level 20, let the developers tweak the difficulty a bit so the missions aren't just a choir to complete.
No, thanks. To me that's just another type of annoying level scaling.
Burzmali wrote:Every play Baldur's Gate 2? Ever get over-leveled in the first few chapters and render the rest of the game's combat, save for the final encounters, about as interesting as watching a steamroller flatten mice? That's what level scaling is designed to combat.
krellen wrote:Burzmali wrote:Every play Baldur's Gate 2? Ever get over-leveled in the first few chapters and render the rest of the game's combat, save for the final encounters, about as interesting as watching a steamroller flatten mice? That's what level scaling is designed to combat.
But that's exactly why I over-levelled. It's designers trying to limit the game to one single right way to play, which is contrary to the design goals for Wasteland, which aims to allow multiple paths of success.
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