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But as a player/viewer do you ever get to witness a character whom you are certain from the very start to become the hero who trivially fulfills the prophecy? A hero's path is never an easy one.nathanknaack wrote:Who cares about yet another chosen one following his inevitable destiny? If it's inevitable, why am I watching (or playing?) I want to play the guys who step up and become heroes, not the guys foretold by the gods to be born as heroes.
nathanknaack wrote:the "Neo" story.
nathanknaack wrote:I much prefer the "John McClane" story over the "Neo" story.
You're not the chosen one; you're just "that guy."
UniversalWolf wrote:The player character or characters should not have any kind of special destiny.
-No prophecies fortelling player characters' arrival
-No "you're our last hope."
-No "you're the only one who can save the world from certain destruction."
-No "the only one who can draw the sword from the stone is the rightful king."
-No magical coincidences
cah wrote:nathanknaack wrote:the "Neo" story.
However, the real question is: did Neo become who he is because it was his destiny or because he was told that it was his destiny?
KeltecRFB wrote:/signed
You are a survivalist only known by your loved ones and that is all. You have to make a name for yourself.
stonetoes wrote:Some people have mentioned not having the plot revolve around defeating some ultimate evil threat, but what are the alternatives?
Game_Exile wrote:I disagree with pretty much everyone who has posted in this thread. Destiny is what makes a story great. If you think the devs can't do a good job implementing story elements that have to do with destiny/coincidence/etc., then I understand. But every great story has destiny written into it, explicitly or not.
UniversalWolf wrote:The player character or characters should not have any kind of special destiny.
-No prophecies fortelling player characters' arrival
-No "the only one who can draw the sword from the stone is the rightful king."
-No magical coincidences
UniversalWolf wrote:-No "you're our last hope."
-No "you're the only one who can save the world from certain destruction."
Oesophagus wrote:Agree completely.
Sick of games where the protagonist is a combination of Gandhi, Jesus, and Chuck Norris
paultakeda wrote:Game_Exile wrote:I disagree with pretty much everyone who has posted in this thread. Destiny is what makes a story great. If you think the devs can't do a good job implementing story elements that have to do with destiny/coincidence/etc., then I understand. But every great story has destiny written into it, explicitly or not.
It does?
If I played Wasteland with the default PCs, were those specific characters destined to win? What if by the end of that playthrough they have all died and I'm using a different squad to finish the game? Whose destiny is it now?
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