Moderator: Rangers
UniversalWolf wrote:The player character or characters should not have any kind of special destiny.
-No prophecies fortelling player characters' arrival
-No "you're our last hope."
-No "you're the only one who can save the world from certain destruction."
-No "the only one who can draw the sword from the stone is the rightful king."
-No magical coincidences
infestor wrote:totally agreed, the chosen one syndrome must be avoided. it's been done to death. there can even be a reference to this cliche where you take a quest which makes you believe you're the chosen one and great frustration at the end.
UniversalWolf wrote:infestor wrote:totally agreed, the chosen one syndrome must be avoided. it's been done to death. there can even be a reference to this cliche where you take a quest which makes you believe you're the chosen one and great frustration at the end.
I always thought it would be funny if everywhere you went you kept hearing rumors about "The Chosen One" and all the quests he'd completed right before your arrival.
UniversalWolf wrote:infestor wrote:totally agreed, the chosen one syndrome must be avoided. it's been done to death. there can even be a reference to this cliche where you take a quest which makes you believe you're the chosen one and great frustration at the end.
I always thought it would be funny if everywhere you went you kept hearing rumors about "The Chosen One" and all the quests he'd completed right before your arrival.
homeslice82 wrote:COMPLETELY agreed. Fallout 2 lost roughly 100k style points for incorporating this cliche.
homeslice82 wrote:COMPLETELY agreed. Fallout 2 lost roughly 100k style points for incorporating this cliche.
Ausir wrote:homeslice82 wrote:COMPLETELY agreed. Fallout 2 lost roughly 100k style points for incorporating this cliche.
To be fair, Fallout 2 didn't treat it too seriously either. You were a "chosen one" to your tribe, but to the rest of the world you were just a crazy tribal.
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