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alanschu wrote:How about a journal system that takes more intelligent notes the more intelligent your squad is?
BlackGauntlet wrote:If the game does not spell it out? Not really. Which is why I am in favor of OP's suggestion.
Nothing is specifically a quest unless we try and do it to see if it can be done.
Example
Farmer Joe requested my squad to lead his cattle to the Glowing Fields.
It sounds like a quest, but it really isn't because:
1) Joe was driven mad after his cattle were all taken away by gun-toting Wasteland feudal lords years ago. There is no cattle.
2) Joe is no farmer. He is an informant for a behind-the-scenes warlord and "lead my cattle to the Glowing Fields" is a secret phrase that require you to reply with a specific answer before he will reveal his true identity to give you a REAL quest.
3) Joe is a Butcher actually... and the Rangers are his cattle. The Glowing Fields is where he slaughters his cattle.
We just don't know! Well... unless we have a Quest Journal that *trumpets blaring* tell us that, yes, there are some meat on legs waiting for us to herd them from A to B.
I'd rather have the game keep me guessing than to spoon-feed and hand-hold me like I'm some kinda goddamn retard. Allow me to make notes on an in-game journal, that I could organize freely with tabs and all, at any time in the game is all I ask for.
alanschu wrote:How about a journal system that takes more intelligent notes the more intelligent your squad is?
Joby wrote:No mini maps, no quest announcements, no beacons showing the way... just you, the game and your wits.

Zombra wrote:Joby wrote:No mini maps, no quest announcements, no beacons showing the way... just you, the game and your wits.
I hope you are in the meeting when the quest UI is discussed. Tell em Zombra says he agrees with you. (Now that should get their attention!)
Joby wrote:I have to admit, I miss the days when you'd get a new game and first thing you did was grab some blank paper and a pen. No mini maps, no quest announcements, no beacons showing the way... just you, the game and your wits.
Drool wrote:Joby wrote:I have to admit, I miss the days when you'd get a new game and first thing you did was grab some blank paper and a pen. No mini maps, no quest announcements, no beacons showing the way... just you, the game and your wits.
I... do not. Well, I can live without most of that, but auto-mapping was possibly the greatest innovation in the history of gaming. I hated making my own maps.
Drool wrote:Joby wrote:I have to admit, I miss the days when you'd get a new game and first thing you did was grab some blank paper and a pen. No mini maps, no quest announcements, no beacons showing the way... just you, the game and your wits.
I... do not. Well, I can live without most of that, but auto-mapping was possibly the greatest innovation in the history of gaming. I hated making my own maps.
Mandemon wrote:Drool wrote:Joby wrote:I have to admit, I miss the days when you'd get a new game and first thing you did was grab some blank paper and a pen. No mini maps, no quest announcements, no beacons showing the way... just you, the game and your wits.
I... do not. Well, I can live without most of that, but auto-mapping was possibly the greatest innovation in the history of gaming. I hated making my own maps.
Neither do I. I had few games like that and they were real pain in the ass if you lost those notes and my maps were always too inaccurate...
Woolfe wrote:I had those little square marks down to a fine art.... But yeah, glad we have the things like auto mappers etc... makes life a little easier. I wonder if you could add a skill for that too...

tuluse wrote:This is a problem you're creating.
Quest added "Joe wants you to lead his cattle to the glowing fields"
>you head to the glowing fields
1) There are no cattle -> quest updated "Where are the cattle?"
2) On responding correctly -> quest updated "Real mission" on not whatever could use the same thing as 1
3) There are no cattle and you're attacked -> quest updated "fuck"
This is pretty much what Fallout 1/2 did, and I think it worked fine. The "quest" isn't about cattle it's about what Joe says.
tuluse wrote:Haha, that would be funny, "You need to talk to that one guy in... that city to the East... no wait... West? The city had a funny name. Possibly."
Joby wrote:alanschu wrote:How about a journal system that takes more intelligent notes the more intelligent your squad is?
Haha, that would be funny, "You need to talk to that one guy in... that city to the East... no wait... West? The city had a funny name. Possibly."
I have to admit, I miss the days when you'd get a new game and first thing you did was grab some blank paper and a pen. No mini maps, no quest announcements, no beacons showing the way... just you, the game and your wits.
Drool wrote:Joby wrote:I have to admit, I miss the days when you'd get a new game and first thing you did was grab some blank paper and a pen. No mini maps, no quest announcements, no beacons showing the way... just you, the game and your wits.
I... do not. Well, I can live without most of that, but auto-mapping was possibly the greatest innovation in the history of gaming. I hated making my own maps.
Mandemon wrote:You know, this is sounding like we should just take whole control away from player. Let's make everything in the game a skill.

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