Drool wrote:SockMan wrote:"Expansion Pack" DLC = want
"Bonus weapon and special horse mount" DLC = do not want
...then buy the DLC you want and don't buy the DLC you don't want? I mean, it's not like they're going to tie you to a chair and give you electric shocks until you send them more money.
Totally agree. Don't want the Alternate Outfits Pack #2? Then don't pay the $1 price for it. I hated all the F:NV and DA2 DLCs but I liked the DA1 and FO3 DLCs. And by DLCs, I meant, long, adventure-based DLCs, what some people probably call "expansion packs". I never personally bought the Weapon Packs or other minor DLCs, but I respect that some people would pay for them.
Before you knock "horse armor DLCs", read the Kickstarter page for WL2: "Pledge $15 or more: ... Also your party will start with a unique and quirky skill. (It won't affect game balance.)" So if I give $10 I get a warm fuzzy feeling but if I give $5 more, I get a bonus skill.
Imagine what happens after launch: inXile has spent all the $$$ fans gave them, the game is delivered, and follow-up sales have dropped off. They want to provide more content to us, the fans, in the form of a real expansion pack (aka Big DLC). But the developers all have families to feed, and they can't make quality content for free if it takes up time they could be doing other, paid work. So, they start another Kickstarter campaign which says:
"Pledge $10 and get a Weapon Pack with 20 new awesome guns It'll help us fund the DLC we want to make, WL2: Night Terrors."
What would be the difference between that, and simply announcing "Weapon Pack DLC now available for only $10!"? Would you buy it then? What if Fargo posted on his blog that he promised the profits would go toward an expansion pack, would that be enough? Or would it have to go through Kickstarter to feel "legitimate" and not like a Bioware-ish money grab?