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Kodine wrote:If you're really enjoying Jagged Alliance: Back in Action, I have to say that it might be better to simply ignore your opinions. Either that or you need to play a squad-based tactical game that isn't shit as a point of comparison.
Lucius wrote:stuff
Rink wrote:Agree with the repair system! Or at least find a easier solution to repairs (like rightclick in inventory on weapon and then chose repair and who should do it or something else).
Items: less limited use items and consumables are ok, but please make weigth system and not "number of spaces", so we at least can take with us the light items we find on our path. Hate to leave everything behind because a pin needle takes same space in inventory as a Mg60.
Camera: I think to fully rotate would mean more work in graphical section and that's why that hasn't been added. If more work: not worth it.
Cover: fallout-style with points you could freely make what you want (so go out of cover, shoot, go back to cover) would be ok, but I guess for such a game that is already too much work to code and not stealing the system from falloutTo actually "use" the cover would probably use even more effort to code, because the game has to know, what items are cover and what not, too much work to be worth it for a RPG.
Lucius wrote:I've never played the originals, so I can't compare to those...
UniversalWolf wrote:Lucius wrote:I've never played the originals, so I can't compare to those...
This is the point where you lost all your credibility. No offense.
UniversalWolf wrote:Lucius wrote:I've never played the originals, so I can't compare to those...
This is the point where you lost all your credibility. No offense.
cane wrote:Agreed. Back in action is crap and even mentioning it on these forums is almost offensive. Come back when you have played the original games. Also many of the things you complain about are things I would like in this game, things that fits in any serious deep tactical game

Lucius wrote:cane wrote:Agreed. Back in action is crap and even mentioning it on these forums is almost offensive. Come back when you have played the original games. Also many of the things you complain about are things I would like in this game, things that fits in any serious deep tactical game
Wasteland 2 will be an RPG, not a deep tactical game. Which is the entire point of the post. Brian Fargo has mentioned the Jagged Alliance series specifically to take cues from and there are a lot of things that just don't need to be carried over.
Driscoll wrote:Heh, nobody should complain about JA2's inventory management until they play it with the 1.13 and AIMNAS mods.
That said, W2's inventory should probably only be limited by weight. The game isn't supposed to be a turn based combat simulator like JA2 is.
Shady314 wrote:I prefer it be limited by space. I prefer a hard point system where specific items go in specific areas of the paper doll.
Lucius wrote:UniversalWolf wrote:Lucius wrote:I've never played the originals, so I can't compare to those...
This is the point where you lost all your credibility. No offense.
JA BiA is a video game with game mechanics. It has mechanics of squad based tactical combat that can be compared to. It has a 3d isometric view which I expect will be similar to what we see in Wasteland 2. It has an inventory system that can be compared to other games. To say my post has no credibility is retarded. Is the game superb? Nope, which is an even better reason to compare to it for things not to include in the original.
I stand by my original opinions. Later I will play the original JA and I bet my opinions won't change one bit regarding the things I brought up in the original post.
Lucius wrote:-No cheesy voice acting. Please for the love of God if those damn talking heads with terrible lip syncing would just go away and stop causing me nightmares...
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