by zRedShift » May 2nd, 2012, 1:46 pm
To topic:
Worst kind of ending would be DXHR/Mass Effect 3/RGB ending, aka, all the choices you made, all the paths you've taken don't matter, choose your ending right now!
In DXHR you actually had a wide spectrum of possibilities, and you had to go the extra 10 feet to unlock 2 of the 4, but still, I preferred the Witcher 2 system, where you have branching paths and you can want lots of things like saving saskia, getting triss to avoid a witch hunt, saving foltest's bastards etc but you can choose only one during one gameplay, and you cannot travel between branches at will. Like said in toggles thread, roguelike mentality, what you choose is what you get, no switching in the middle. However, I'm not sure if it can suit this kind of game. Here I'd like the fallout formula: for each major choice you get several ending pictures with narration telling "what happened after".