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Lucius wrote:If nothing else, they should put a warning on anything that would mess the game up or make it painfully obvious in some other way.
bloodyDziq wrote:Lucius wrote:If nothing else, they should put a warning on anything that would mess the game up or make it painfully obvious in some other way.
Warnings? What, why! This is an RPG you can do whatever you want, even kill every one in sight, but still after that it should be possible to finish the game.
Phaederuss wrote:bloodyDziq wrote:Lucius wrote:If nothing else, they should put a warning on anything that would mess the game up or make it painfully obvious in some other way.
Warnings? What, why! This is an RPG you can do whatever you want, even kill every one in sight, but still after that it should be possible to finish the game.
Umm no. If you kill the guy that has to give you the important item at the end, you're screwed.
StarkeRealm wrote:Phaederuss wrote:Umm no. If you kill the guy that has to give you the important item at the end, you're screwed.
Unless you can loot the item off his corpse, or loot the key to the footlocker where he stuffed the penultimate macgufffin of doom.
Mandemon wrote:I like how the Morrowind dealt with it. Anyone can die(even local demigod). However, if someone important to the main plot dies, for one reason or another, game gives you a heads up and advices to revert to earlier save or continue play in the world that is essentially screwed.
Of course, there is a backdoor that is not told to you... And you can screw that one up too, but you don't get a pop-up from it since it's not exactly clear was the backdoor even intended in the first place... Maybe, maybe not, but it surely is not the way you are supposed to go.
StarkeRealm wrote:Mandemon wrote:I like how the Morrowind dealt with it. Anyone can die(even local demigod). However, if someone important to the main plot dies, for one reason or another, game gives you a heads up and advices to revert to earlier save or continue play in the world that is essentially screwed.
Of course, there is a backdoor that is not told to you... And you can screw that one up too, but you don't get a pop-up from it since it's not exactly clear was the backdoor even intended in the first place... Maybe, maybe not, but it surely is not the way you are supposed to go.
Given that it's mentioned in the strat guide, and very hard to foul up? Yeah, it was almost certainly intentional.
Morrowind is a nice model though. It has a storyline. You're not likely to accidentally break the game unless you go psychopathic on entire cities. Even if you do kill plot critical characters you can still finish the game. (With I think one exception.)
groundwalker wrote:This seems in direct conflict with something else many people (not me necessarily, but the discussion for that belongs elsewhere) seem to REALLY want which is the ability to kill absolutely everyone at any time so long as you can win the combat.
groundwalker wrote:The game should avoid putting players in situations where deadends are possible in the course of normal play, but if you decide to kill a bunch of your direct superiors in the Ranger chain of command (without it being a plot point that he is corrupt/attacking you/etc) and you get caught, I really don't think you can reasonably expect to get any more quests out of the rangers (which assumedly would include the main quest in at least some parts of the game) other than the generic quest of not getting killed by the rangers.
bloodyDziq wrote:Warnings? What, why! This is an RPG you can do whatever you want, even kill every one in sight, but still after that it should be possible to finish the game.
Mandemon wrote:Of course, there is a backdoor that is not told to you... And you can screw that one up too, but you don't get a pop-up from it since it's not exactly clear was the backdoor even intended in the first place... Maybe, maybe not, but it surely is not the way you are supposed to go.
Punky wrote:While this can probably be shelved under "Things Brian Fargo Already Knows" but I figure it's probably worth saying anyway: No dead ends. While I am ALL IN FAVOR of choices with concrete consequences, that consequence should never be "You can't finish the game." Fail the quest? Sure. Fail to finish the game? No.
I don't mean "You can't beat the last boss because you suck at the game." I don't feel any sympathy for that guy, especially in the age of GameFaqs. I mean "I made a choice near the middle of the game, and it was 'wrong' in the eyes of the development team so now the game is unfinishable." That is infuriating and it definitely creates a "right" way to play the game which sucks.
Again, it probably didn't need to be said, but there it is.
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