Moderator: Rangers
paultakeda wrote:Gabriel77Dan wrote:Maybe we should be able to create a "main" character (More like a party leader, it's about the whole group but until the "main" dies then it's he who calls the shots.) and then pick 3 out of 20 possible pre-made NPC's?
Look. Play the original Wasteland. No, wait. Just turn it on and start. Notice your party? It's already filled up, isn't it?
You don't have to create ANYBODY. You do so if you WANT to. You already have what you want in the original 1988 game.
The guy who calls the shots is the guy in slot 1. That's a basic paradigm for classic CRPG players, you always put your favorite in slot 1; and you role play it that way.
Again I point to the Let's Play on YouTube. Notice how he's narrating this. This is fantastic in that it represents exactly how most people played this sort of game in their heads.
I felt like this was what Brian was talking about when he was standing in the middle of the desert reminiscing about the golden era of computer games when creativity was king; to me he wasn't just talking about game developer creativity but player creativity as well.
CoderlyWriter wrote:What, exactly, does it take away from the game if players are given an option of choosing pre-made characters? And don't say 'That's not Wasteland'. That doesn't work. A sequel is, by definition, a slightly different game.
CoderlyWriter wrote:I am, once again, exposing a layer of my ignorance here, though. I thought that the player actually created the characters, not that they were built automatically. I'm not saying I want the ability to choose all stats. For a party, that leaves way too much room for exploitation, since you can make a party of people who reinforce each other's strengths while covering up all weaknesses. The 'dice roll' mechanic makes sense there. But some control would be nice. Names. Bios. I really would like somewhere to write a bio. Maybe, just maybe, gender. Maybe. Also possibly their appearance in the game world.
CoderlyWriter wrote:And yes, i've watched the 'let's play' video now. Notice how all of my requests in the above paragraph inform the characters, instead of constraining them. That takes nothing away from the player. The player still comes up with the backstory. But now that backstory isn't just in the player's mind, it's reflected in the world. How about that?
CoderlyWriter wrote:What, exactly, does it take away from the game if players are given an option of choosing pre-made characters?
CoderlyWriter wrote:I thought that the player actually created the characters, not that they were built automatically.
paultakeda wrote:As mentioned, Wasteland already has pre-made characters, so anyone who says "That's not Wasteland" never played Wasteland. You're fine to ignore their false statement.
paultakeda wrote:CoderlyWriter wrote:I am, once again, exposing a layer of my ignorance here, though. I thought that the player actually created the characters, not that they were built automatically. I'm not saying I want the ability to choose all stats. For a party, that leaves way too much room for exploitation, since you can make a party of people who reinforce each other's strengths while covering up all weaknesses. The 'dice roll' mechanic makes sense there. But some control would be nice. Names. Bios. I really would like somewhere to write a bio. Maybe, just maybe, gender. Maybe. Also possibly their appearance in the game world.
You can pick gender and nationality in addition to dice rolled attributes. Gender actually had an effect on gameplay (to enter a female bathroom you had to disband one of your female characters... hopefully you have female characters). Nationality.. I don't recall if that was used, but you could select it.
paultakeda wrote:CoderlyWriter wrote:And yes, i've watched the 'let's play' video now. Notice how all of my requests in the above paragraph inform the characters, instead of constraining them. That takes nothing away from the player. The player still comes up with the backstory. But now that backstory isn't just in the player's mind, it's reflected in the world. How about that?
Perfectly fine and a welcome update. See the thread on character creation.
krellen wrote:CoderlyWriter wrote:What, exactly, does it take away from the game if players are given an option of choosing pre-made characters?
It's unnecessary complexity. And, when making additions to an established property, "why not" is not a valid argument. Changes are okay - but it is up to the one proposing the change to justify it, not for those opposing it to justify why not. You must convince us this added complexity would add to the game; we need not convince you it would detract.
krellen wrote:CoderlyWriter wrote:I thought that the player actually created the characters, not that they were built automatically.
Many party-based games included pre-made characters for those that did not wish to make their own. The option of doing so, however, still existed. Some people made their own characters; some played with the pre-made group. Some deleted one member of the pre-made and only made a single character.
You could name the character as you wished, pick their gender, and their nationality. I wouldn't be opposed to a "Biography" box where you could put a background, if you so chose.
CoderlyWriter wrote:Awesome. Don't change it,then. Except for name... I would like to name my characters. Maybe that's just personal preference, though.
paultakeda wrote:Gabriel77Dan wrote:Again I point to the Let's Play on YouTube. Notice how he's narrating this. This is fantastic in that it represents exactly how most people played this sort of game in their heads.
I felt like this was what Brian was talking about when he was standing in the middle of the desert reminiscing about the golden era of computer games when creativity was king; to me he wasn't just talking about game developer creativity but player creativity as well.
Gabriel77Dan wrote:paultakeda wrote:Gabriel77Dan wrote:I downloaded the game and dosbox and got it working, played it for like 10 minutes, then it froze on me. :/
Any idea why it froze?
Balthazor wrote:Raising funding for the production of a game does not equal profit. Paying the production team and yourselves a salary is not a profit.
Jasede wrote:Good grief, your opinions sicken me. I've never had the misfortune in my life to find someone who actually liked modern cover mechanics or the lack of med packs. It's clear we can never ever agree or hope to understand one another but I will tell you flat out that if Wasteland 2 comes with so-called "modern innovations" the old-school fans that donated to this wonderful cause are going to flip out like ninjas and burn down Fargo's house, mark my words.
He promised us an old-school game. We don't want your "innovations". Innovations, frankly, can go die in a fire.
Siilk wrote:Exactly. Most of gameplay "innovations": health regen, unlimited ammo/mana, quest compases etc etc are just that, simplifications to the point of dumbing everything down so that casual gamers would not become bored or frustrated with the game. DLCs of all sorts are simply there to gain more money from the game, sell what earlier bundled a complete game in separate parts, each costing more that full game even in late 90s/early 00s just "because they can". And of course, engine and interface innovations, are certainly welcome in W2.
Dustin542 wrote:
I does that to me sometimes too, but rarely. Got a Darwin shop glitched out of existence due to that. Keep those save back ups handy.
Siilk wrote:Exactly. Most of gameplay "innovations": health regen
DLCs of all sorts are simply there to gain more money from the game, sell what earlier bundled a complete game in separate parts, each costing more that full game even in late 90s/early 00s just "because they can".
CoderlyWriter wrote:I'd also be rather annoyed if Wasteland 2 looked exactly like Wasteland 1.
Drool wrote:Siilk wrote:Exactly. Most of gameplay "innovations": health regen
Health regen is an innovation? I seem to recall having my Desert Rangers standing around doing nothing while their health slowly returned to them...
Siilk wrote:Drool wrote:Siilk wrote:Exactly. Most of gameplay "innovations": health regen
Health regen is an innovation? I seem to recall having my Desert Rangers standing around doing nothing while their health slowly returned to them...
Healing over time? Indeed. Regenerating to full health in 10 to 15 seconds of in-game time(modern shooter trend, the thing I had in mind when speaking about health regen)? Hardly so.
Infinitron wrote:
Not just shooters. Dragon Age Origins did it too (though only outside of combat).
Totally ruined the feeling you had from some fights in Baldur's Gate of "I barely beat those guys, but they totally kicked the SH*T out of me!"
Infinitron wrote:Not just shooters. Dragon Age Origins did it too (though only outside of combat).
Infinitron wrote:Totally ruined the feeling you had from some fights in Baldur's Gate of "I barely beat those guys, but they totally kicked the SH*T out of me!"
JanetRGilbert wrote:If you don't completely recover instantly at the end of an encounter, it adds an extra level of strategy, as you want to avoid "Pyrrhic victories" where you win the fight, but you can't win the next fight because your characters are too injured/you are out of resources.
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