Drool wrote:I kind of liked how New Vegas handled it. You could send them back to their home or, if you had it, you could send them back to the Lucky 38 which was your base of operations. I found it handy when you were managing several companions to be able to have them all in one place when you needed to swap them around.
I never quite felt comfortable with that particular game mechanic. After all, these are supposedly people after all. Most of them had their own motivations for following in your footsteps, along with their own goals and ambitions. If YOU joined a party that seemed to be working towards some of those goals, how would YOU react to being told, "We don't need you right now. Go back to main base and hang out. We _might_ need your help again...some day...perhaps. You know, just in case"? I would think that the majority of people would be much more likely to say, "In that case, I will be getting back to my own life. See you again if our paths ever cross maybe." That is, they would return to their own lives, which would take them who-knows-where.
It might actually be interesting to kick someone loose and then encounter them again weeks or months later. They could regale you with tales of what they have been doing while the party was doing its thing.
