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TheEmissary wrote:I think in-engine scripted sequences might be better than a cut scene as it still leaves the player in control. Machinima has pretty much matured to the point where you can do a lot of the same things that you used to use a cut scene for.
Mort2 wrote:I think that the same can be said about what can easily be achieved with current video editing software, working with amateur tools I recently madea video for my wife, which is at least as impressive as the example before, though my voice over was... lets just say I am no voice actor.
gool wrote: but anything in-game has to ACTUALLY be in-game.
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