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dmazz wrote:Their promise of a linux port has forced them to adopt unigine. Don't know what Brian was thinking with that one. There wasn't even a thread calling for linux support. Hopefully they drop it when they sell a paltry amount of linux copies. But right now it's costing us dearly in the game engines Brian is able to adopt.
dmazz wrote:Hopefully they drop it when they sell a paltry amount of linux copies.
Supporting more economically viable platforms exclusively would be more profitable for them. But such profit-centric thinking is exactly what caused W2 to almost not get done. I hope they don't go down that path.

suz wrote:Most code that doesn't rely on magic, fairies and API bugs runs just fine via wine.
dmazz wrote:Was reading up and found out Unity can operate it's web player within Google’s Native Client toolkit in Chrome. Which means Unity's webplayer can be run in linux through the chrome browser.
http://blogs.unity3d.com/2012/01/25/uni ... -horizons/
Ech wrote:I'm under no delusion that Linux users such as myself are a minority. And I believe one of the biggest reasons for that is because of the lack of proper games on that platform. I may be alone in supporting W2 for the explicit reason of it having Linux support but I did not realize there are people who resented that decision to support that platform.
I respect your opinion and you're ofcourse free to state and campaign for it. But I pray they keep their word or at the very least grant me a refund for my little contribution if they do take your stance.
Supporting more economically viable platforms exclusively would be more profitable for them. But such profit-centric thinking is exactly what caused W2 to almost not get done. I hope they don't go down that path.
Ech wrote:Supporting more economically viable platforms exclusively would be more profitable for them. But such profit-centric thinking is exactly what caused W2 to almost not get done. I hope they don't go down that path.
"NaCl == NATIVELY. “Native Client is an open-source technology that allows you to build web applications that seamlessly execute native compiled code inside the browser.”
Dont like the Chrome browser window? It’s open source, so it shouldnt be hard at all to modify chrome to just launch your game instead of a browser and make it appear standalone."
dmazz wrote:The browser player for unity is a great idea if it's powerful enough. Here's what some guy said."NaCl == NATIVELY. “Native Client is an open-source technology that allows you to build web applications that seamlessly execute native compiled code inside the browser.”
Dont like the Chrome browser window? It’s open source, so it shouldnt be hard at all to modify chrome to just launch your game instead of a browser and make it appear standalone."
A far superior option to wine. And judging from the games on the webplayer there doesn't appear to be any graphical limits, just a small performance hit. (5%) http://en.wikipedia.org/wiki/Google_Native_Client
I'm guessing the choice will come down to which engine is more graphically capable. Still can't believe Brian plans for this game to have 'state of the art graphics'. And the thing about unigine is noone heard anything about it whether good or bad, this hopefully just means they are terrible at promoting/selling their product, and not that the product has been rejected innumerable times.
Unity graphics aren't too shabby first two don't even use the latest hardware. Others don't know.
http://www.youtube.com/watch?v=VpiMu6XTuWk&hd=1
http://vimeo.com/27669302
http://www.youtube.com/watch?v=IhBlMRIEPXE
http://www.youtube.com/watch?v=cpm_mkNr ... r_embedded
TheEmissary wrote:You do realize that the Unity doesn't have a native player for Linux yet. They do have NaCL based Unity player but its not complete yet. That will pretty hurt its chances of being considered. There are plenty of other engines that support Linux such as idtech4 (Doom3 engine), Gamebryo, Torque, OGRE, and couple others.
suz wrote:TheEmissary wrote:You do realize that the Unity doesn't have a native player for Linux yet. They do have NaCL based Unity player but its not complete yet. That will pretty hurt its chances of being considered. There are plenty of other engines that support Linux such as idtech4 (Doom3 engine), Gamebryo, Torque, OGRE, and couple others.
Eek, I just hope for the sake of us all that gamebryo isn't a serious candidate, that buggy old crap just has to go!
Bryce777 wrote:It's a pretty crap engine. Dave Eberly, the original programmer is a great programmer but he left the company that started it in like 1999 or something. Since then it's changed hands several times. It's not very actively developed, they just suck down the repeat customers who did the previous games in a series using the engine.
If you don't have a code based attacked to it then there's really no point, and again don't think it does linux and it's an old and klunky engine that's had many chefs in the kitchen so to speak so trying to port it would probably be a bad idea. It's really a console engine, too, and a game made on it is not going to ever run much better than a console game.
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