Moderator: Rangers
If Troika did actually complete the engine (does anyone know?), and if they did have documentation for it, and if any of them still had ownership of it. *That's an awful lot of "ifs".Brother None wrote:Is Obsidian's Onyx engine really a good candidate? That depends on whether or not they kept licensing it out in mind, made it usable for people not intimately familiar with it, and well-documented. I don't know if that's the case.
mbpopolano24 wrote:Thank you for the video on the Troika’s engine. It looks OK and it would be a good way to go.
Also, did you guys see the new video trailer for X-Com?
http://www.ign.com/videos/2012/03/12/xcom-enemy-unknown-video-preview
I believe they used the Unreal engine. Think about this engine applied to Wasteland 2, how many wonderful dynamics/ settings could be implemented (like destructible environment and original way to take out enemies).
Tuco wrote:I honestly think the engine is a non-issue. Considering how simple this game is supposed to be, as tech goes, and how the people working on this game are professional developers and not a bunch of amateurs, I'm guessing that they can easily squeeze what they are aiming for pretty much from any 3D engine.
TheSpiceMustFlow wrote:I'm really starting to wonder what sort of look this game is going to have. The budget is to be 1 million. I just watched Tim Cains talk at GDC on Fallout 1 and he said it cost 3 million. Brian Fargo said in an interview that he wants to do a '90 style RPG so I imagine he means it should resemble fallout and the infinity engine games. Do you guys think it's possible now to make cheaper a game of similar quality?
rogerdv wrote:When we talk about engine development nothing is simple...
While I agree... I can't say that I have any problem with it.TylerAW wrote:FOR GODS SAKE DO NOT USE GAMEBRYO! It is the most unstable engine in existence and I have no clue why Bethesda used it for so long.
geezer wrote:Unfortunately it appears that Electronic Arts owns the rights to the Infinity Engine.
The Beast Man wrote:cdoublejj wrote:I think the game engine should on open gl and be 32 bit that way it could run on nay windows os from 98 to windows 8 and mac and linux and just about any console the xbox 360 is the only console that doesn't rn any form of open gl.
Why is anyone still running windows 98? And why would scarce development dollars be spent so that 117 people who still insist on running this system can play the game?
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