Moderator: Rangers
SXX wrote:skuphundaku wrote:This is one more reason to hate Steam and all the fools that are begging to be Steam slaves.
Steam allow to public games with no DRM, but Steam still a DRM by itself.
Its just stupid law.
skuphundaku wrote:SXX wrote:skuphundaku wrote:This is one more reason to hate Steam and all the fools that are begging to be Steam slaves.
Steam allow to public games with no DRM, but Steam still a DRM by itself.
Its just stupid law.
Yes, of course! That's why I get angry at people supporting Steam: they think that if the game within Steam has no DRM, then there's no DRM, but they overlook the fact that Steam itself is DRM, and a nasty one at that.
geezer wrote:That is something that has worried me actually and you seem to be confirming my worst fears. If many of the engine libraries and tools are not useful for turn based RPG mechanics that could certainly make it much more difficult to find an engine. If they have to write all of their own code that would otherwise be in the engine do you think that is remotely realistic in a 12 month time frame?
geezer wrote:Still, couldn't the engine still be useful for at least the rendering?
geezer wrote:Surely drawing a scene can't be that different unless the turn based aspect would cause some problems.
SXX wrote:Licaon_Kter wrote:so besides these: http://unigine.com/products/unigine/ what do you think it's needed for W2?
Game need tons of tools to be made.
Unigine doesn't have lot of tools like UDK or Unity.
All these tools like speedtree, scaleform, face creating and animation, fast landscape edition.
This tools doesn't give benefits to RPG, but they make content creation much faster.
I don't sure Unigine have even 1/3 of all tools which available in UDK.
RPG game engine should have very powerful logic for quest/script/dialogues creating.
As well its should allow to modify lot of formulas.
My opinion goes under: I think Fargo license or get as gift some unknown game engine which created specially for RPG-like projects.
With game engine created for RPG (may be for new-style RPG) its will be much easy to get all required tools to work.
And probably its will be much cheaper than buying of something UDK.
skuphundaku wrote:Yes, of course! That's why I get angry at people supporting Steam: they think that if the game within Steam has no DRM, then there's no DRM, but they overlook the fact that Steam itself is DRM, and a nasty one at that.
SXX wrote:Licaon_Kter wrote:so besides these: http://unigine.com/products/unigine/ what do you think it's needed for W2?
Game need tons of tools to be made.
Unigine doesn't have lot of tools like UDK or Unity.
All these tools like speedtree, scaleform, face creating and animation, fast landscape edition.
This tools doesn't give benefits to RPG, but they make content creation much faster.
I don't sure Unigine have even 1/3 of all tools which available in UDK.
SXX wrote:RPG game engine should have very powerful logic for quest/script/dialogues creating.
As well its should allow to modify lot of formulas.
My opinion goes under: I think Fargo license or get as gift some unknown game engine which created specially for RPG-like projects.
With game engine created for RPG (may be for new-style RPG) its will be much easy to get all required tools to work.
And probably its will be much cheaper than buying of something UDK.
DerRidda wrote:You don't need any special engine to make an RPG, you design the game mechanics yourself with the engine's (scripting) language.
DerRidda wrote:You know how the Source engine is mainly used - and possibly mainly designed - for FPS games? Alien Swarm is also designed in the Source engine and that's top down perspective and absolutely no FPS. Also Unreal Engine... every kind of genre is done in that engine. Normally no fully fledged game engine limits what kind of game mechanics can be implemented.
skuphundaku wrote:Well, that's right, but the most important thing to take into account is that an engine what supports Windows, Linux and MacOS is neede, so even if Unigine has more limited tools, it will still win over Unreal or Unity because those engines don't suport Linux. If there is some other engine that works on Windows, Linux and MacOS and has better tools than Unigine, then I hope we/inXile will find it.
skuphundaku wrote:Well, there's Obsidian's Onyx Engine, which was used for DSIII. If BF is still in good relations with the people at Obsidian, then that may be an option. However, they would still need to port it to Linux and MacOS, because I doubt that it has support for these OSes.
SXX wrote:But its only possible if Epic make a $1,000,000 engine gift to Fargo, because Unreal Engine is extremely expensive.
Burt Gummer wrote:Unreal Engine 2 apparently costs US$ 350.000 + 3% Royalties from the game (which at the time of me writing this, would be about 40.000 bucks)
SXX wrote:Burt Gummer wrote:Unreal Engine 2 apparently costs US$ 350.000 + 3% Royalties from the game (which at the time of me writing this, would be about 40.000 bucks)
I don't see any reason why they need outdated engine without latest tools for 3dmax, maya and integrated middleware (scaleform, speedtree, and lot more).
Unreal Engine 3 good not because its "cool-engine" but because its have all required features exclude RPG systems.
Burt Gummer wrote:I am not FOR this. I just wanted to illustrate that even the outdated Unreal Engine 2 would eat up fucktons of money.
Bryce777 wrote:The only good thing about it is havoc physics. Having destructible terrain would be good but it's not as important to an RPG as a game like Jagged Alliance 2 or X-Com.
MacOS support through wrappers (that mean bad performance) and no Linux support.Burt Gummer wrote:what about Valves Source Engine?
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