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RyuVsJaquio wrote:Mainly because this is post apocalyptic America not the freaking Geneva Convention...
CommanderJ wrote:Hnnnhh. Maybe in very specific circumstances. Attempting to surrender to the Ravenous Bugblatter Beast of Traal or to slavers would be relatively pointless.
CommanderJ wrote:Hnnnhh. Maybe in very specific circumstances. Attempting to surrender to the Ravenous Bugblatter Beast of Traal or to slavers would be relatively pointless.
RyuVsJaquio wrote:Mainly because this is post apocalyptic America not the freaking Geneva Convention...
Postapo wrote:Unless were talking about town militia(drop the term "town guards", makes you think of a fantasy setting) or a couple goody-two-shoes npcs, surrendering would mostly mean execution a couple moments later after you're disarmed already. There is no reason to let someone go after he saw your face and could resuply and go after you and his old equipment - that'll be the common reasoning.
Also rape. You think it's realistic for a bunch of degenerates to let a female npc go? Hell, they'd rape the men as well if they had a "purdy mouth".
Tanglebones wrote:I don't know that surrendering needs to mean disarming. Like, what if you both decide to back away slowly with your weapons pointed at each other. I think it's realistic to sometimes come to a point in a fight where you're like, "Ok, odds are, I kill you, odds are you kill me... let's not test it." Whether it'd be practical to implement or not is another matter, but I think it's a nifty idea if its possible.
I think there's also room for enemies who you would never surrender to, your "bunch of degenerates," and for enemies who would never surrender to you, like robots who're programmed to kill, or drug fiends out of their head on snake squeezins.
Postapo wrote:In combat situations that's really rare, you don't want the enemy to know you're retreating (and you don't need his permission for it), they'll rush you and shoot your ass off. Generally there's no situation you'll "retreat slowly" while having your enemy at gunpoint, you'll shoot so he won't have the opportunity to change his mind while you're at his mercy as well and the exchange of fire will either end with someone ducking for cover or dieing.
Very specific situations, that don't demand a whole system for it, just some dialogue hp pool triggers for a couple named npcs and/or you while fighting them.
And really, common surrenders will make it look like an ONZ mission and likely destroy the feeling of risk and desperation while immersed.
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