homeslice82 wrote:Dogmeat wrote:Whatever, i can't argue with someone who claims to have the absolute truth and shows the door to everybody else. Maybe you'll care enough for some manners, but i doubt it.
I can hardly blame him for standing firm. He's basing his statements on an objective fact: the original Wasteland had a comic-booky look, and keeping that for WL2 would create continuity between the two games. There's no opinion involved. You, on the other hand, want to see realism just because you like realism, even though that's never been Wasteland's thing. You're trying to change the series to fit with your whims.
Also, it's not as hard as you seem to think to update an old game's graphical style for the modern era. For example:

Donkey Kong Country (1994)

Donkey Kong Country Returns (2010)

Dragon Quest (1987)

Dragon Quest VIII (2005)

Metal Gear (1987)

Metal Gear Solid 3 (2004)
There are countless other examples.
Countless pointless examples.
Comic book style covers a huge range.
And because it has a small palette it's comic booky. R00fles!
And because Solid Snake is greenish it's a faithful update of metal gear. R00fles! (and shows you don't have any idea what you're talking about, it's not faithful at all in this case.)
I guess all games are comic booky before 16 bit color then. I wouldn't worry about it they know what they are doing. Getting caught up in making it "faithful" is the biggest franchise killing thing you can do. Make it faithful in the sense it's a real RPG, don't worry about stupid shit like this too much. They are not some 5th rate outfit, it's gonna look great.