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WastelandFan72 wrote:Mort2 wrote:Here a game with an intresting art style, it seem to be a platformer that use 3D with a fixed 2D cam, if you look through the vid there are some very interesting idea.
Really nice...as a platformer /jump`n`run...but not very usable for the upcoming rpg, hm? (just my two cents)
Mort2 wrote:Here a game with an intresting art style, it seem to be a platformer that use 3D with a fixed 2D cam, if you look through the vid there are some very interesting idea. Which a minor effect and artistic takes, that adds a lot. (not sure how unique it is, I dont really play such games) http://www.youtube.com/watch?v=VSiE-QVoZKM
I always was intrigued how artist can breath life in something so simple and want to capitalize on how important it for the Dev team to listen less to us and work on let their creative juices flow. Btw, I love the first W1 concept art, I think it's a good style for a concept art and I like the details that we see. I hope that the level designers, animators, scripters etc are at least as skilled asthe artist who drew this.
PiPboy wrote:According to Gear Box Borderlands wasn't Cel Shaded.
http://kotaku.com/5206042/gearbox-borde ... cel+shaded
But he didn't say what it is
BlackGauntlet wrote:I'm a little more partial towards the pop-art style.
And I love the artwork on the cover of this game... Thus I was not prepared for the monstrosity I would unveil when I boot up my PC and ran it...
homeslice82 wrote:Dogmeat wrote:Whatever, i can't argue with someone who claims to have the absolute truth and shows the door to everybody else. Maybe you'll care enough for some manners, but i doubt it.
I can hardly blame him for standing firm. He's basing his statements on an objective fact: the original Wasteland had a comic-booky look, and keeping that for WL2 would create continuity between the two games. There's no opinion involved. You, on the other hand, want to see realism just because you like realism, even though that's never been Wasteland's thing. You're trying to change the series to fit with your whims.
Also, it's not as hard as you seem to think to update an old game's graphical style for the modern era. For example:
Donkey Kong Country (1994)
Donkey Kong Country Returns (2010)
Dragon Quest (1987)
Dragon Quest VIII (2005)
Metal Gear (1987)
Metal Gear Solid 3 (2004)
There are countless other examples.
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