Skip to content
Zombra wrote:Yet another really good idea for some game that isn't Wasteland 2.
snakeoil wrote:a game that isn't wasteland 2? So you know what wasteland 2 will be? I think when, if not now can these so very qualified people at inxile try something new without the fear to fail?Zombra wrote:Yet another really good idea for some game that isn't Wasteland 2.
Tagaziel wrote:As for the topic, the Fallout-like node-based map system is the best solution for a game that aims to be a classic. The worldmap is sorely missing from the present day games and they are much worse for that. New Vegas suffers from being heavily compressed, if it had a world map, the world would feel much more fluent (not that it's bad, it just feels cramped, not as much as Fallout 3, but still). It's taken to an extreme in Skyrim, when an entire northern province that provided thousands of legionaries to help reconquer Cyrodil is about the size of a few neighbourhoods, far cry from what's portrayed in the books. If anything, Wasteland should not go down that path, focusing on providing a real sense of scale, and focusing on developing node locations.
Which is, well, effective, as classic RPGs proved.
Users browsing this forum: Google [Bot] and 2 guests