http://www.youtube.com/watch?v=IuBjeLiWhek
how can you _NOT_ implement this?
would make people play the whole thing again just to see the dialog options (or lack thereof)
Moderator: Rangers
suz wrote:To be honest it was good for barely ~10 minutes of shits and giggles, which is about the time the novelty wears off and you understood you gimped yourself so badly it's not really worth playing on(unless drug withdrawal).
Kodine wrote:Except Wasteland is a party-based RPG. Although you can choose to have whichever character you like speak with NPCs, most players will not be exercising the, uh, "retard option". At least not very often, since it's likely it will be inferior. "But I like to go pretendsies with my characters!", I hear you cry. Well, even pretend stories follow logic. Would it be logical to use someone who can hardly communicate with others as your squad's spokesperson? Certainly not.
Actually, I don't really care if the "retard option" exists or not. The thing is, it was more of a novelty in Fallout in the first place. It offered some lulz, but I'd rather they nail the rest of the game (of course, if it's in addition to stuff, I don't mind).
hatchetman82 wrote:p.s: mentats
Drool wrote:hatchetman82 wrote:p.s: mentats
PPS: mentants don't ameliorate the fact that you're getting hardly any skill points each level.
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