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krellen wrote:As far as I'm concerned, graphics never needed to evolve past Fallout; those graphics are still fine today (though a bit more resolution is probably in order, given the resolution of monitors these days.)
burrahobbit wrote:Well, as stated before, 2D tends to age way better than 3D.
2D backgrounds combined with 3D rendered models turned into 2D sprites (to be able to use a high amount of polys and high res texturing without asking for excesive resources, and while at the time saving the time needed if one where to do by hand each of the faces of a sprite) is the best way to go in my opinion.
enderandrew wrote:burrahobbit wrote:Well, as stated before, 2D tends to age way better than 3D.
2D backgrounds combined with 3D rendered models turned into 2D sprites (to be able to use a high amount of polys and high res texturing without asking for excesive resources, and while at the time saving the time needed if one where to do by hand each of the faces of a sprite) is the best way to go in my opinion.
The best 2D sprites look decent compared to bad 3D graphics. But I wouldn't say all sprites have aged well, or that decent 3D graphics today won't age well, when we're already so close to photo-realism.
burrahobbit wrote:Well, as stated before, 2D tends to age way better than 3D.

Wonderboy2402 wrote:3D models with 2D backgrounds would be great imo. I have always loved the hand drawn detail in the maps and levels of the infinity engine games.


Sub-Human wrote:I have a difficult time deciding. After all, 3D models are easy to go around with. So I think that'd be the way to go. But if you want to have a more of a 90s RPG feel... I dunno.
geezer wrote:What do you mean by 'pre-rendered'? Is that like an illustration in a book?
geezer wrote:I have to agree with Tuco. I want to feel like I'm really there in the Wasteland. Detailed graphics can do that. Although good text descriptions can do an even better job. But if you are going to have graphics at all they should be as good as you can afford to make them. Games from the 90s did the best they could. Some of my favorite games were made in the 90s, but it wasn't the graphics that made them great. I loved Ultima Underworld for instance, but I was happy when Ultima Underworld II slightly improved the graphics. Both games just look silly now. More fitting for something you might play on an Ipad.
One of my favorite games from the early 80s was Crush, Crumble and Chomp, but when I tried to go back and play it with an emulator, I couldn't do it. The graphics were so primitive that they ruined the game for me. Nostalgia is nice, but it's not something to base a game on. I hope inXile makes the best looking game that they can with the most beautiful art assets. Graphics are not my priority, but I don't see any compelling reason to make a worse looking game than Fallout 1 or Age of Decadence. GemRB is free. There is just no compelling reason to have graphics that are any worse than Baldur's Gate 1.


enderandrew wrote:3D models and 3D engine really is the way to go. A good 3D engine can evoke 2D art styles quite well, especially from fixed camera angles. A 2D engine however needs sprites for everything and can't fake 3D effects well.
Alaseur wrote:Even a 2d isometric game can utilize any art assets made in 3D. As with pre-rendered 3D assets a 2D hand drawn sprite...
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