No offense taken.krellen wrote:Gizmo wrote:This is a 3D turkey I made for a Fallout 3 mod.
No offence, but that is ugly as hell.
This was for a Thankgiving machinima mod, for a Youtube video; I started it the night before Thanksgiving 2011, and could not finish [properly import it, and get it working in the game] in the time that I had.
** But also, understand that the FO3 engine applies varied and dynamic lighting and shadowing in the engine ~you don't put that on the texture art itself, and this image is full bright in an editor. It's meant [here] as an example to illustrate a point.
** That's another point... Its not very easy to (or possible?) to apply similar lighting and shadow to a 2D rendered sprite. IIRC Fallout used 229 colors and the rest were for alternate palettes to simulate day & night, but the results [IMO] can't match those of Temple of Elemental Evil.
Quality of appearance in game art is only governed by the time you put into it, the artist's personal ability, their familiarity with their tools, color palette (limits) and Pixel limit for 2D; polygon limits (for 3D).I have never liked the look of 3D models. They're just UGLY.
I do believe that if they did a test using both 2D sprites, and 3D models for party members (two of each); the results could be indistinguishable, even if they had them all moving on the screen at once.