RandomForceOne wrote:Yes similar, but much worse than the original and if they decide to do in 3D they make whole game enviroment, objects, buldings everything and that i do not want and the word "3D" is not consistent with the concept of old school, see games like Baldurs Gate, Torment, Icewind Dale, Fallout, Diablo ,Wasteland ,Arcanum THIS IS THE OLD SCHOOL and look at what technique aces of RPG genre were made of. NO TO 3D!!!
Quake is older than most of those games save for Diablo and Wasteland... but in Wasteland's case, its contemporaries (Bard's Tale, Pool of Radiance; and their sequels) were actually first person perspective (not technically 3D, but trying to look it).
I do not know where this anti-progress movement has come from; it was my understanding (my impression) that with WL2 Brian Fargo was making a return to so called 'old school' values, mechanics and gameplay potential ~not EGA graphics, or deliberate emulation of 20 year old methodology ~we don't want them to use Deluxe Paint 2 do we?
** I want Iso too, but I'm not (philosophically?) opposed to the use of modern 3D methods to achieve it; and have the game benefit from it.
This notion of "old school" everything seems almost akin to wanting 'old school' 320x200 screen resolution; and 'old school' palette animation (another staple of 'old school' RPGs)... Would anyone point out where the notion originates ~that Wasteland 2 was touted to be 'old school' anything but for mention of it being turn based and party based? (I'm not necessarily disputing... I'm just curious, and would like to read it myself).